ToniDare

Russia
On FACEIT since 2019 97 matches tracked 40 matches in 30 days
ELO ▲ 452
3,661
30-day peak: 3,661
Rank EU ▲ 1,141 places
#572
Russia #172 in Russia
30 days · prev. #1,713 · best #488
Last updated:

How does ToniDare play?

Rating 1.00 (from 40 matches) K/R 0.71 ADR 76.8 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 139 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 22% very weak below 0.75 19%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (12%).

Rounds with first kill 8%−4 pp · Ø 12% better than 6%
Opening duels won 50%−5 pp · Ø 55% better than 13%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 92%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 6%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly below the average (1.12).

Headshot rate 56%+3 pp · Ø 53% better than 58%
AWP share of kills 8%−6 pp · Ø 14% better than 53%
K/D 1.04−0.08 · Ø 1.12 better than 14%
Pistol kills per match 3.0
Knife kills 5 in 174 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.6).

2K rounds 13.2%−1.4 pp · Ø 14.6% better than 15%
3K rounds 4.1%−0.5 pp · Ø 4.6% better than 23%
MVPs per match 2.1−0.5 · Ø 2.6 better than 5%
4Ks and aces 2x 4K, 1 ace in 40 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.35).

Utility hit rate 40%+6 pp · Ø 34% better than 89%
Utility damage per round 6.0+2.1 · Ø 3.9 better than 92%
Enemies flashed per round 0.56+0.21 · Ø 0.35 better than 95%
Deaths per round 68%−2 pp · Ø 70% better than 62%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +20 pp, Win rate +4 pp, ELO +123
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, ADR −4.4

Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Last 3 months: 0.69 (at the start 0.73). Well below the average (0.79).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −89 ELO
28 matches · 57% win rate
In match 4 of the day +52 ELO
20 matches · 40% win rate
Between 0:00 and 6:00 +59 ELO, win rate 50%
On Sundays +31 ELO, win rate 50%

ToniDare loses the most ELO on Ancient: −89 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.22 · Cache
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
49% better than 14%
0.70 better than 8%
75.1 better than 5%
0.99 better than 8%
43% of 223 duels better than 2%
47% of 36 situations better than 75%
Ancient28
57% better than 44%
0.73 better than 21%
80.8 better than 25%
1.06 better than 31%
52% of 81 duels better than 34%
21% of 14 situations better than 10%
Anubis20
50% better than 24%
0.66 better than 6%
74.4 better than 7%
0.93 better than 5%
59% of 70 duels better than 75%
30% of 10 situations better than 28%
Dust 217
71% better than 89%
0.69 better than 8%
74.3 better than 5%
1.06 better than 25%
50% of 72 duels better than 23%
56% of 9 situations better than 86%
Nuke16
75% better than 96%
0.72 better than 29%
77.1 better than 23%
1.10-
51% of 47 duels better than 42%
20% of 5 situations better than 10%
Inferno8
38% -
0.69 -
72.0 -
1.14-
46% of 26 duels -
50% of 2 situations -
Cache7
71% -
0.79 -
85.3 -
1.08-
68% of 25 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ToniDare plays

Across 97 matches ToniDare averages K/R 0.71 and ADR 76.8; the rating across the 40 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 50%, better than 92% of level 10 · 3,500+ ELO players. Most room to improve: Damage per round (ADR) at 76.8, better than only 6% of level 10 · 3,500+ ELO players. Averages 15.7 kills per match with 56% headshots. The strongest map is Nuke with a 75% win rate in 16 matches. In 56 of 139 matches the rating was 1.10 or higher (40%), in 56 it was below 0.90. In 40 matches with detailed stats: 2 4Ks and 1 ace. ToniDare loses the most ELO on Ancient (−89 ELO, win rate 57%). Things go best on Anubis (+59 ELO, win rate 50%). From match no. 5 of the day on, things go best: 69% win rate. Improved over the last three months: Headshots +20 pp, Win rate +4 pp, ELO +123. Got weaker: K/R −0.04, ADR −4.4. Last 30 days: 40 matches, win rate 55%, net ELO +99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.