TommyBaxa

Germany
105 matches tracked
Last updated:

How does TommyBaxa play?

Rating 1.05 (from 83 matches) K/R 0.73 ADR 85.4 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 83 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 14% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 51%+2 pp · Ø 49% better than 63%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 21%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly above the average (47%).

Headshot rate 49%+2 pp · Ø 47% better than 69%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.99+0.01 · Ø 0.98 better than 54%
Pistol kills per match 2.2
Knife kills 1 in 105 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so clearly above the average (12.9%).

2K rounds 14.2%+1.3 pp · Ø 12.9% better than 82%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 61%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 16x 4K, 2 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.1).

Utility hit rate 32%−4 pp · Ø 36% better than 31%
Utility damage per round 6.6+2.5 · Ø 4.1 better than 92%
Enemies flashed per round 0.37+0.11 · Ø 0.26 better than 75%
Deaths per round 74%+1 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.16, ADR +9.9, Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.77 (at the start 0.61). Clearly above the average (0.71).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +22 ELO
23 matches · 35% win rate

TommyBaxa loses the most ELO in match 1 of the day: +22 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Longest win streak: 4 wins in a row · Inferno
  3. Highest rating in a match: 2.24 · Dust 2

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
41% better than 20%
0.71 better than 46%
84.8 better than 78%
1.04 better than 68%
52% of 99 duels better than 62%
36% of 11 situations better than 44%
Mirage27
26% better than 2%
0.65 better than 18%
80.6 better than 63%
0.90 better than 17%
40% of 91 duels better than 7%
22% of 9 situations better than 13%
Anubis20
70% better than 94%
0.80 better than 86%
88.5 better than 92%
1.15 better than 91%
60% of 62 duels better than 91%
27% of 15 situations better than 21%
Ancient13
54% -
0.76 -
85.7 -
1.14-
55% of 29 duels -
50% of 10 situations -
Nuke7
57% -
0.80 -
86.2 -
0.99-
44% of 16 duels -
20% of 5 situations -
Inferno4
50% -
0.87 -
93.0 -
1.43-
100% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TommyBaxa plays

Across 105 matches TommyBaxa averages K/R 0.73 and ADR 85.4; the rating across the 83 rated matches is 1.05. Biggest strength: Utility damage per round at 6.6, better than 92% of level 7 players. Most room to improve: Clutch 1v1 won at 32%, better than only 21% of level 7 players. Averages 16.4 kills per match with 49% headshots. The strongest map is Anubis with a 70% win rate in 20 matches. In 37 of 83 matches the rating was 1.10 or higher (45%), in 34 it was below 0.90. In 83 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: September 2026 at 1.06. TommyBaxa loses the most ELO in match 1 of the day (+22 ELO, win rate 35%). Things go best on Dust 2 (+43 ELO, win rate 41%). Improved over the last three months: K/R +0.16, ADR +9.9, Win rate +6 pp. Got weaker: Headshots −4 pp. Last 30 days: 1 matches, win rate 100%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.