Tomioka

Japan
104 matches tracked
ELO ▼ 29
2,927
30-day peak: 2,956
Rank EU ▼ 912 places
#10,535
Japan #185 in Japan
30 days · prev. #9,623 · best #9,623
Last updated:

How does Tomioka play?

Rating 0.91 K/R 0.63 ADR 71.8 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 104 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 30%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 20%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 58%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 0.91−0.14 · Ø 1.05 better than 5%
Pistol kills per match 2.7
Knife kills 1 in 104 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 8.7% of rounds and so well below the average (13.6%).

2K rounds 8.7%−4.9 pp · Ø 13.6% better than 1%
3K rounds 3.1%−1.2 pp · Ø 4.3% better than 9%
MVPs per match 1.8−0.6 · Ø 2.4 better than 3%
4Ks and aces 5x 4K, 0 aces in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.45+0.13 · Ø 0.32 better than 85%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.13, ADR −6.2, Win rate −7 pp, ELO −99

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.49
MayJunJulAugSepOct

Best month: May 2026 with 0.71. Last 3 months: 0.58 (at the start 0.65). Well below the average (0.75).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −46 ELO, win rate 48%
On Sundays −38 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Cache
  2. Longest win streak: 6 wins in a row · Cache
  3. Most kills in a match: 25 · Anubis

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
52% better than 44%
0.64 better than 7%
74.5 better than 16%
0.95 better than 16%
43% of 145 duels better than 9%
28% of 25 situations better than 22%
Mirage24
50% better than 36%
0.60 better than 2%
66.0 better than 1%
0.89 better than 5%
42% of 65 duels better than 6%
44% of 18 situations better than 68%
Ancient16
44% better than 20%
0.68 better than 15%
78.1 better than 27%
0.98 better than 25%
44% of 61 duels better than 10%
67% of 9 situations better than 97%
Anubis13
77% -
0.56 -
67.4 -
0.80-
57% of 47 duels -
29% of 7 situations -
Nuke7
57% -
0.60 -
66.9 -
0.79-
50% of 30 duels -
83% of 6 situations -
Inferno6
50% -
0.70 -
81.3 -
1.02-
50% of 16 duels -
100% of 1 situations -
Cache5
80% -
0.59 -
67.5 -
0.95-
62% of 13 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tomioka plays

Across 104 matches Tomioka averages K/R 0.63, ADR 71.8 and a rating of 0.91. Most room to improve: Rating at 0.91, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 13.6 kills per match with 53% headshots. The strongest map is Anubis with a 77% win rate in 13 matches. In 27 of 104 matches the rating was 1.10 or higher (26%), in 51 it was below 0.90. In 27 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: May 2026 at 1.06. Things go best on Dust 2 (+54 ELO, win rate 52%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.07, Rating −0.13, ADR −6.2, Win rate −7 pp, ELO −99. Last 30 days: 6 matches, win rate 50%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.