Tomee-

Hungary
On FACEIT since 2019 61 matches tracked
Last updated:

How does Tomee- play?

Rating 1.10 K/R 0.79 ADR 89.8 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 61 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 8%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More damage per round than the level 9 average.
EntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 12%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (1.00).

Headshot rate 45%−4 pp · Ø 49% better than 31%
AWP share of kills 12%+2 pp · Ø 10% better than 65%
K/D 1.11+0.11 · Ø 1.00 better than 85%
Pistol kills per match 2.8
Knife kills 2 in 61 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 15.0%+1.8 pp · Ø 13.2% better than 89%
3K rounds 5.5%+1.6 pp · Ø 3.9% better than 94%
MVPs per match 2.8+0.6 · Ø 2.2 better than 94%
4Ks and aces 5x 4K, 0 aces in 26 matches

Utility and deaths

Strength
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 6.0+1.7 · Ø 4.3 better than 87%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 77%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, Rating at 1.11, ADR at 89.4, Headshots at 46%
▼ Got worse
Win rate −29 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.73).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
30 matches · 53% win rate

Tomee- loses the most ELO in match 1 of the day: ±0 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 44 · Cache

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
69% -
0.78 -
91.3 -
1.10-
49% of 70 duels -
60% of 5 situations -
Dust 212
58% -
0.81 -
89.6 -
1.12-
52% of 56 duels -
44% of 9 situations -
Ancient8
38% -
0.72 -
83.5 -
0.95-
58% of 33 duels -
0% of 2 situations -
Anubis8
63% -
0.83 -
89.9 -
1.14-
61% of 57 duels -
40% of 5 situations -
Cache8
63% -
0.81 -
90.7 -
1.14-
67% of 45 duels -
71% of 7 situations -
Inferno8
63% -
0.82 -
98.4 -
1.15-
59% of 44 duels -
20% of 5 situations -
Nuke4
50% -
0.72 -
76.9 -
1.04-
48% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tomee- plays

Across 61 matches Tomee- averages K/R 0.79, ADR 89.8 and a rating of 1.10. Biggest strength: Opening duels won at 58%, better than 95% of level 9 players. Averages 18.3 kills per match with 45% headshots. The strongest map is Mirage with a 69% win rate in 13 matches. In 31 of 61 matches the rating was 1.10 or higher (51%), in 15 it was below 0.90. In 26 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: June 2026 at 1.19. Tomee- loses the most ELO in match 1 of the day (±0 ELO, win rate 53%). Got weaker: Win rate −29 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.11, ADR at 89.4, Headshots at 46%. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.