Tomee-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Strength58% of opening duels won and so well above the average (50%).
Clutch
Average14% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average1.11 K/D and so clearly above the average (1.00).
Impact
Strength2.8 MVPs per match and so well above the average (2.2).
Utility and deaths
Strength44% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.84. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 1.19. Last 3 months: 1.11 (at the start 1.09). Well above the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 94.0. Last 3 months: 89.4 (at the start 90.1). Clearly above the average (79.6).
Share of headshot kills
Best month: August 2026 with 50%. Last 3 months: 46% (at the start 45%). Clearly below the average (49%).
Matches won (win rate)
Best month: June 2026 with 75%. Last 3 months: 42% (at the start 71%). Well below the average (49%).
Best month: July 2026 with 1,852.
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 45%.
Patterns
From the last 61 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Tomee- loses the most ELO in match 1 of the day: ±0 ELO, 53% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.07 · Mirage
- Longest win streak: 5 wins in a row · Mirage
- Most kills in a match: 44 · Cache
Maps in detail
from the last 61 matchesCompared with players on the same level who have at least 15 matches on the map.
How Tomee- plays
Across 61 matches Tomee- averages K/R 0.79, ADR 89.8 and a rating of 1.10. Biggest strength: Opening duels won at 58%, better than 95% of level 9 players. Averages 18.3 kills per match with 45% headshots. The strongest map is Mirage with a 69% win rate in 13 matches. In 31 of 61 matches the rating was 1.10 or higher (51%), in 15 it was below 0.90. In 26 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: June 2026 at 1.19. Tomee- loses the most ELO in match 1 of the day (±0 ELO, win rate 53%). Got weaker: Win rate −29 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.11, ADR at 89.4, Headshots at 46%. Last 30 days: 1 matches, win rate 0%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.