Tombcr4acker

Latvia
135 matches tracked
Last updated:

How does Tombcr4acker play?

Rating 0.99 K/R 0.73 ADR 79.4 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 135 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Level 7

Compared with 1,190 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 68%
Opening duels won 49%−2 pp · Ø 51% better than 46%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 73%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (46%).

Headshot rate 66%+20 pp · Ø 46% better than 99%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.95−0.05 · Ø 1.00 better than 35%
Pistol kills per match 2.6
Knife kills 1 in 135 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.3%).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 85%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 73%
MVPs per match 2.1−0.2 · Ø 2.3 better than 39%
4Ks and aces 15x 4K, 1 ace in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 46%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 32%
Enemies flashed per round 0.25−0.01 · Ø 0.26 better than 47%
Deaths per round 77%+5 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ADR +4.1, ELO +134
= Stayed the same
K/R at 0.74, Rating at 1.00
▼ Got worse
Headshots −6 pp, Win rate −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.74 (at the start 0.72). Just above the average (0.73).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −3 ELO
22 matches · 36% win rate
In match 3 of the day ±0 ELO
24 matches · 42% win rate
Between 18:00 and 24:00 +89 ELO, win rate 44%
On Saturdays +27 ELO, win rate 29%

Tombcr4acker loses the most ELO on Anubis: −3 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Ancient
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
61% better than 84%
0.74 better than 60%
78.1 better than 44%
1.01 better than 57%
49% of 239 duels better than 45%
39% of 28 situations better than 56%
Ancient29
45% better than 33%
0.72 better than 53%
79.0 better than 45%
0.96 better than 40%
46% of 144 duels better than 32%
27% of 11 situations better than 23%
Anubis22
36% better than 9%
0.72 better than 55%
77.9 better than 46%
0.95 better than 33%
58% of 76 duels better than 88%
30% of 10 situations better than 32%
Nuke17
53% better than 45%
0.72 better than 42%
84.9 better than 74%
0.96 better than 31%
50% of 94 duels better than 45%
25% of 4 situations better than 18%
Cache7
43% -
0.84 -
86.9 -
1.13-
45% of 29 duels -
50% of 2 situations -
Overpass3
100% -
0.82 -
84.7 -
1.04-
65% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tombcr4acker plays

Across 135 matches Tombcr4acker averages K/R 0.73, ADR 79.4 and a rating of 0.99. Biggest strength: Headshot rate at 66%, better than 99% of level 7 players. Most room to improve: Deaths per round at 77%, better than only 9% of level 7 players. Averages 16.0 kills per match with 66% headshots. The strongest map is Mirage with a 61% win rate in 54 matches. In 48 of 135 matches the rating was 1.10 or higher (36%), in 53 it was below 0.90. In 77 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: June 2026 at 1.08. Tombcr4acker loses the most ELO on Anubis (−3 ELO, win rate 36%). Things go best from match 5 of the day (+38 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +38 ELO. Improved over the last three months: ADR +4.1, ELO +134. Got weaker: Headshots −6 pp, Win rate −9 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.00. Last 30 days: 3 matches, win rate 33%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.