Tomassenz

France
On FACEIT since 2014 257 matches tracked 69 matches in 30 days
ELO ▲ 50
3,102
30-day peak: 3,102
Rank EU ▲ 1,906 places
#5,429
France #128 in France
30 days · prev. #7,335 · best #5,429
Last updated:

How does Tomassenz play?

Rating 1.17 (from 210 matches) K/R 0.84 ADR 89.9 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 210 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
EntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (42%).

Clutch 1v1 won 47%+5 pp · Ø 42% better than 86%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (53%).

Headshot rate 43%−10 pp · Ø 53% better than 8%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.20+0.15 · Ø 1.05 better than 82%
Pistol kills per match 3.4
Knife kills 3 in 257 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.2%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 80%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 89%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 38x 4K, 2 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

36% of nades dealing damage or blinding and so slightly above the average (34%).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 35%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 65%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp, ELO +302
= Stayed the same
Win rate at 55%
▼ Got worse
K/R −0.05, Rating −0.10, ADR −4.9

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months: 0.82 (at the start 0.87). Clearly above the average (0.75).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −60 ELO
46 matches · 52% win rate
In match 4 of the day −52 ELO
28 matches · 46% win rate
On Wednesdays −33 ELO, win rate 40%

Tomassenz loses the most ELO on Cache: −60 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Most kills in a match: 45 · Mirage
  3. Highest rating in a match: 3.08 · Anubis

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 298
66% better than 86%
0.85 better than 85%
90.6 better than 85%
1.22 better than 87%
58% of 399 duels better than 78%
38% of 37 situations better than 46%
Anubis51
49% better than 28%
0.84 better than 85%
89.9 better than 86%
1.15 better than 77%
50% of 196 duels better than 35%
47% of 17 situations better than 71%
Cache46
52% better than 28%
0.85 better than 74%
91.6 better than 78%
1.15 better than 58%
58% of 269 duels better than 67%
40% of 15 situations better than 54%
Inferno39
49% better than 12%
0.83 better than 68%
88.5 better than 65%
1.19 better than 66%
55% of 160 duels better than 43%
30% of 20 situations better than 29%
Mirage13
54% -
0.80 -
88.3 -
1.06-
43% of 35 duels -
100% of 2 situations -
Nuke6
33% -
0.76 -
83.8 -
0.99-
57% of 14 duels -
50% of 2 situations -
Ancient4
0% -
0.71 -
80.8 -
0.85-
50% of 16 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tomassenz plays

Across 257 matches Tomassenz averages K/R 0.84 and ADR 89.9; the rating across the 210 rated matches is 1.17. Biggest strength: 3K rounds at 5.6%, better than 89% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 18.9 kills per match with 43% headshots. The strongest map is Dust 2 with a 66% win rate in 98 matches. In 120 of 210 matches the rating was 1.10 or higher (57%), in 53 it was below 0.90. In 169 matches with detailed stats: 38 4Ks and 2 aces. Best month by rating: July 2026 at 1.27. Tomassenz loses the most ELO on Cache (−60 ELO, win rate 52%). Things go best on Dust 2 (+38 ELO, win rate 66%). Improved over the last three months: Headshots +4 pp, ELO +302. Got weaker: K/R −0.05, Rating −0.10, ADR −4.9. Unchanged in recent months: Win rate at 55%. Last 30 days: 69 matches, win rate 57%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.