TomCzzaK

Poland
On FACEIT since 2021 149 matches tracked 19 matches in 30 days
ELO ▼ 50
2,084
30-day peak: 2,134
Rank EU
#190,085
Poland #10,490 in Poland
Last updated:

How does TomCzzaK play?

Rating 1.09 K/R 0.81 ADR 91.2 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 149 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.07+0.05 · Ø 1.02 better than 66%
Pistol kills per match 2.4
Zeus kills2 in 149 matches
Knife kills 3 in 149 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 15.0%+1.7 pp · Ø 13.3% better than 84%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 86%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 24x 4K, 0 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 68%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, Win rate +5 pp, ELO +179
= Stayed the same
K/R at 0.83, ADR at 91.5
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.83 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −78 ELO
26 matches · 42% win rate
On Mirage −50 ELO
38 matches · 55% win rate
Between 18:00 and 24:00 −130 ELO, win rate 44%
On Wednesdays +24 ELO, win rate 41%

TomCzzaK loses the most ELO in match 3 of the day: −78 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Ancient
  2. Longest win streak: 5 wins in a row · Cache
  3. Highest rating in a match: 2.30 · Inferno

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
55% better than 64%
0.81 better than 81%
89.9 better than 88%
1.12 better than 79%
48% of 213 duels better than 34%
32% of 22 situations better than 31%
Ancient25
52% right on the average
0.80 better than 75%
91.2 better than 90%
1.08 better than 68%
50% of 198 duels better than 43%
36% of 14 situations better than 45%
Anubis19
42% better than 19%
0.82 better than 87%
94.5 better than 96%
1.09 better than 71%
52% of 127 duels better than 55%
50% of 14 situations better than 80%
Cache18
33% -
0.80 -
85.5 -
1.05-
50% of 119 duels -
46% of 13 situations -
Inferno18
56% better than 59%
0.81 better than 80%
90.5 better than 86%
1.09 better than 70%
41% of 111 duels better than 7%
33% of 6 situations better than 41%
Dust 216
44% better than 25%
0.85 better than 90%
97.6 better than 97%
1.12 better than 77%
57% of 82 duels better than 80%
44% of 9 situations better than 69%
Nuke14
50% -
0.81 -
92.1 -
1.11-
51% of 91 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TomCzzaK plays

Across 149 matches TomCzzaK averages K/R 0.81, ADR 91.2 and a rating of 1.09. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 41% headshots. The strongest map is Inferno with a 56% win rate in 18 matches. In 67 of 149 matches the rating was 1.10 or higher (45%), in 51 it was below 0.90. In 77 matches with detailed stats: 24 4Ks and 0 aces. Best month by rating: August 2026 at 1.19. TomCzzaK loses the most ELO in match 3 of the day (−78 ELO, win rate 42%). Things go best from match 5 of the day (+25 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +25 ELO. Improved over the last three months: Rating +0.06, Win rate +5 pp, ELO +179. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.83, ADR at 91.5. Last 30 days: 19 matches, win rate 37%, net ELO −104.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.