Tola-
How does Tola- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Weakness25% of 1v1s won and so well below the average (39%).
Weapons and aim
Average0.91 K/D and so clearly below the average (1.03).
Impact
AverageExactly 2 kills in 11.5% of rounds and so clearly below the average (13.4%).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.72. Last 3 months: 0.66 (at the start 0.72). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.97. Last 3 months: 0.91 (at the start 0.96). Well below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 81.2. Last 3 months: 74.0 (at the start 80.2). Clearly below the average (80.8).
Share of headshot kills
Best month: June 2026 with 59%. Last 3 months: 52% (at the start 59%). Slightly above the average (50%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months unchanged at 51%. Just above the average (50%).
Best month: September 2026 with 2,457. Last 3 months: 2,423 (at the start 2,334).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 26%.
Patterns
From the last 174 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Tola- loses the most ELO in match 1 of the day: +4 ELO, 46% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.78 · Nuke
- Most kills in a match: 41 · Ancient
- Longest win streak: 7 wins in a row · Nuke
Maps in detail
from the last 174 matchesCompared with players on the same level who have at least 15 matches on the map.
How Tola- plays
Across 174 matches Tola- averages K/R 0.68 and ADR 76.1; the rating across the 153 rated matches is 0.92. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 54% headshots. The strongest map is Ancient with a 65% win rate in 49 matches. In 42 of 153 matches the rating was 1.10 or higher (27%), in 75 it was below 0.90. In 115 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: July 2026 at 0.97. Tola- loses the most ELO in match 1 of the day (+4 ELO, win rate 46%). Things go best on Anubis (+92 ELO, win rate 43%). From match no. 5 of the day on, things go best: 57% win rate, +42 ELO. Improved over the last three months: ELO +89. Got weaker: K/R −0.06, Rating −0.05, ADR −6.2, Headshots −7 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 47 matches, win rate 55%, net ELO +62.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.