Tola-

Russia
On FACEIT since 2017 174 matches tracked 47 matches in 30 days
ELO ▲ 127
2,428
30-day peak: 2,428
Rank EU
#67,007
Russia #18,994 in Russia
Last updated:

How does Tola- play?

Rating 0.92 (from 153 matches) K/R 0.68 ADR 76.1 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 153 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Weakness
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 4%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 0.91−0.12 · Ø 1.03 better than 8%
Pistol kills per match 3.0
Zeus kills1 in 174 matches
Knife kills 4 in 174 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.4%).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 8%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 26%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 13x 4K, 2 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 24%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +89
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.06, Rating −0.05, ADR −6.2, Headshots −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.66 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +4 ELO
39 matches · 46% win rate
In match 2 of the day +4 ELO
35 matches · 43% win rate
Between 18:00 and 24:00 +23 ELO, win rate 46%
On Saturdays +32 ELO, win rate 43%

Tola- loses the most ELO in match 1 of the day: +4 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.78 · Nuke
  2. Most kills in a match: 41 · Ancient
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis54
43% better than 19%
0.65 better than 8%
73.3 better than 10%
0.86 better than 3%
45% of 274 duels better than 15%
25% of 24 situations better than 21%
Ancient49
65% better than 85%
0.69 better than 22%
76.2 better than 22%
0.96 better than 24%
51% of 239 duels better than 46%
25% of 16 situations better than 19%
Nuke40
53% better than 41%
0.71 better than 29%
78.5 better than 31%
0.96 better than 20%
45% of 198 duels better than 13%
39% of 33 situations better than 47%
Inferno9
56% -
0.64 -
70.5 -
0.88-
48% of 40 duels -
50% of 2 situations -
Overpass7
57% -
0.68 -
79.2 -
0.88-
31% of 13 duels -
100% of 1 situations -
Cache6
33% -
0.73 -
78.7 -
0.98-
60% of 43 duels -
-
Mirage5
40% -
0.82 -
89.7 -
0.88-
70% of 10 duels -
0% of 1 situations -
Dust 24
0% -
0.63 -
72.4 -
0.72-
38% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tola- plays

Across 174 matches Tola- averages K/R 0.68 and ADR 76.1; the rating across the 153 rated matches is 0.92. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 54% headshots. The strongest map is Ancient with a 65% win rate in 49 matches. In 42 of 153 matches the rating was 1.10 or higher (27%), in 75 it was below 0.90. In 115 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: July 2026 at 0.97. Tola- loses the most ELO in match 1 of the day (+4 ELO, win rate 46%). Things go best on Anubis (+92 ELO, win rate 43%). From match no. 5 of the day on, things go best: 57% win rate, +42 ELO. Improved over the last three months: ELO +89. Got weaker: K/R −0.06, Rating −0.05, ADR −6.2, Headshots −7 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 47 matches, win rate 55%, net ELO +62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.