TokyoGhouul_

Kosovo
181 matches tracked 51 matches in 30 days
Last updated:

How does TokyoGhouul_ play?

Rating 0.98 (from 151 matches) K/R 0.74 ADR 78.7 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 151 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 53%+4 pp · Ø 49% better than 79%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 14%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 77%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just above the average (0.98).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.00+0.02 · Ø 0.98 better than 59%
Pistol kills per match 2.7
Knife kills 11 in 181 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 14.1%+1.2 pp · Ø 12.9% better than 81%
3K rounds 4.5%+0.7 pp · Ø 3.8% better than 81%
MVPs per match 2.5+0.3 · Ø 2.2 better than 83%
4Ks and aces 13x 4K, 1 ace in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.1).

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 18%
Enemies flashed per round 0.15−0.11 · Ø 0.26 better than 20%
Deaths per round 74%+1 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.13
= Stayed the same
K/R at 0.74, ADR at 78.9, Headshots at 47%, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.79
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.91. Last 3 months: 0.74 (at the start 0.73). Slightly above the average (0.71).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −12 ELO
52 matches · 50% win rate
On Ancient −7 ELO
45 matches · 58% win rate
On Tuesdays −75 ELO, win rate 25%

TokyoGhouul_ loses the most ELO on Mirage: −12 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Anubis
  2. Most kills in a match: 38 · Nuke
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
50% right on the average
0.80 better than 86%
84.7 better than 81%
1.03 better than 68%
52% of 188 duels better than 63%
26% of 31 situations better than 21%
Ancient45
58% better than 76%
0.73 better than 54%
78.0 better than 37%
0.97 better than 42%
54% of 172 duels better than 72%
37% of 19 situations better than 49%
Dust 235
54% better than 64%
0.69 better than 35%
72.4 better than 17%
0.95 better than 32%
49% of 179 duels better than 44%
32% of 22 situations better than 33%
Anubis24
63% better than 84%
0.71 right on the average
78.6 better than 48%
0.98 better than 42%
54% of 110 duels better than 68%
44% of 16 situations better than 68%
Inferno12
58% -
0.71 -
74.8 -
0.91-
54% of 35 duels -
20% of 5 situations -
Nuke7
29% -
0.78 -
79.0 -
1.07-
48% of 56 duels -
29% of 7 situations -
Cache4
0% -
0.69 -
75.7 -
0.91-
65% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TokyoGhouul_ plays

Across 181 matches TokyoGhouul_ averages K/R 0.74 and ADR 78.7; the rating across the 151 rated matches is 0.98. Biggest strength: 3K rounds at 4.5%, better than 81% of level 7 players. Most room to improve: Clutch 1v1 won at 30%, better than only 14% of level 7 players. Averages 16.6 kills per match with 47% headshots. The strongest map is Anubis with a 63% win rate in 24 matches. In 51 of 151 matches the rating was 1.10 or higher (34%), in 63 it was below 0.90. In 130 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 1.09. TokyoGhouul_ loses the most ELO on Mirage (−12 ELO, win rate 50%). Things go best on Dust 2 (+29 ELO, win rate 54%). Match no. 1 of the day goes best: 59% win rate, +8 ELO. Improved over the last three months: Rating +0.13. Unchanged in recent months: K/R at 0.74, ADR at 78.9, Headshots at 47%, Win rate at 54%. Last 30 days: 51 matches, win rate 47%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.