Tokyo-_-

Belarus
On FACEIT since 2021 159 matches tracked 27 matches in 30 days
Last updated:
Next update possible in 57m 32s

How does Tokyo-_- play?

Rating 1.19 (from 109 matches) K/R 0.84 ADR 86.8 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 109 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 24% normal 0.90 to 1.09 14% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 29%+18 pp · Ø 11% better than 95%
K/D 1.13+0.10 · Ø 1.03 better than 77%
Pistol kills per match 3.3
Knife kills 5 in 159 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.1%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 80%
3K rounds 6.2%+2.1 pp · Ø 4.1% better than 97%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 26x 4K, 6 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 36%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, ADR +6.3, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.86
AprMayJunJulAugSepOct

Best month: July 2026 with 0.96. Last 3 months: 0.86 (at the start 0.78). Well above the average (0.74).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −8 ELO
36 matches · 33% win rate
In match 1 of the day ±0 ELO
41 matches · 39% win rate
Between 12:00 and 18:00 +25 ELO, win rate 38%

Tokyo-_- loses the most ELO on Ancient: −8 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.40 · Ancient
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
53% better than 54%
0.85 better than 88%
87.7 better than 80%
1.20 better than 89%
55% of 199 duels better than 71%
39% of 23 situations better than 53%
Ancient36
33% better than 6%
0.79 better than 70%
83.6 better than 59%
1.21 better than 89%
56% of 95 duels better than 72%
29% of 24 situations better than 27%
Dust 219
58% better than 72%
0.86 better than 90%
85.8 better than 71%
1.24-
54% of 71 duels better than 65%
0% of 6 situations better than 1%
Nuke15
47% better than 26%
0.87 better than 85%
90.5 better than 83%
1.14-
58% of 52 duels better than 76%
23% of 13 situations better than 13%
Anubis13
46% -
0.79 -
86.0 -
0.98-
55% of 56 duels -
25% of 4 situations -
Cache5
40% -
0.87 -
89.1 -
1.16-
58% of 24 duels -
0% of 2 situations -
Inferno5
40% -
0.82 -
80.3 -
1.35-
40% of 15 duels -
67% of 3 situations -
Vertigo3
33% -
1.05 -
96.7 -
1.45-
64% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tokyo-_- plays

Across 159 matches Tokyo-_- averages K/R 0.84 and ADR 86.8; the rating across the 109 rated matches is 1.19. Biggest strength: 3K rounds at 6.2%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 18.3 kills per match with 47% headshots. The strongest map is Dust 2 with a 58% win rate in 19 matches. In 63 of 109 matches the rating was 1.10 or higher (58%), in 31 it was below 0.90. In 99 matches with detailed stats: 26 4Ks and 6 aces. Best month by rating: July 2026 at 1.30. Tokyo-_- loses the most ELO on Ancient (−8 ELO, win rate 33%). Things go best on Mirage (+73 ELO, win rate 53%). Improved over the last three months: K/R +0.08, ADR +6.3, Win rate +4 pp. Got weaker: Headshots −7 pp. Last 30 days: 27 matches, win rate 44%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.