Tokar

USA
On FACEIT since 2021 172 matches tracked 22 matches in 30 days
Last updated:

How does Tokar play?

Rating 0.88 (from 94 matches) K/R 0.63 ADR 69.4 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6% on level 8
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 94 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 38%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches (50+).

Opening

Weakness
The first duels of the round

Tokar wins 42 of 100 opening duels. 8 percentage points below the level 8 average (50%).

Rounds with first kill 8%−2 pp better than 19%
Opening duels won 42%−8 pp better than 3%

Clutch

Weakness
Last one alive

Tokar wins 13 of 100 1v2s. 7 percentage points below the level 8 average (20%).

Clutch 1v1 won 35%−3 pp better than 35%
Clutch 1v2 won 13%−7 pp better than 8%
Clutch kills per match 1.2−0.4 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.83 kills per death. 0.17 below the level 8 average (1.00).

Headshot rate 53%+6 pp better than 80%
AWP share of kills 0%−10 pp better than 2%
K/D 0.83−0.17 better than 3%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Tokar gets exactly 2 kills in 11.3 of 100 rounds. 1.8 percentage points below the level 8 average (13.1%).

2K rounds 11.3%−1.8 pp better than 9%
3K rounds 3.2%−0.7 pp better than 19%
MVPs per match 2.0−0.2 better than 22%
4Ks and aces 16x 4K, 0 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

Tokar dies in 76 of 100 rounds. 4 percentage points above the level 8 average (72%). Lower is better.

Utility hit rate 34%−1 pp better than 43%
Utility damage per round 4.0−0.3 better than 47%
Enemies flashed per round 0.22−0.06 better than 35%
Deaths per round 76%+4 pp better than 13%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +7 pp
= Stayed the same
K/R at 0.63, ADR at 70.2
▼ Got worse
Win rate −15 pp, ELO −364

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: September 2026 with 0.67. Last 3 months: 0.63 (at the start 0.64). 0.09 below the level 8 average (0.72).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −113 ELO
25 matches · 32% win rate
On Anubis −75 ELO
27 matches · 37% win rate
On Sundays −59 ELO, win rate 27%

Tokar loses the most ELO on Inferno: −113 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Highest rating in a match: 2.01 · Dust 2
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient43
53% better than 55%
0.69 better than 33%
71.4 better than 9%
0.90 better than 16%
41% of 211 duels better than 8%
42% of 24 situations better than 61%
Mirage31
55% better than 68%
0.59 better than 3%
70.4 better than 8%
0.80-
39% of 133 duels better than 3%
42% of 12 situations better than 64%
Anubis27
37% better than 10%
0.60 better than 4%
65.9 better than 1%
0.87 better than 8%
29% of 120 duels better than 1%
25% of 12 situations better than 20%
Nuke26
54% better than 48%
0.66 better than 15%
73.3 better than 17%
0.82-
46% of 123 duels better than 22%
19% of 16 situations better than 11%
Inferno25
32% better than 4%
0.61 better than 7%
63.1 better than 1%
0.90-
38% of 89 duels better than 3%
41% of 17 situations better than 60%
Dust 29
33% -
0.75 -
78.5 -
1.10-
54% of 46 duels -
20% of 5 situations -
Cache6
17% -
0.49 -
65.3 -
0.55-
53% of 32 duels -
-
Overpass4
25% -
0.66 -
72.1 -
-
45% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tokar plays

Across 172 matches Tokar averages K/R 0.63 and ADR 69.4; the rating across the 94 rated matches is 0.88. Biggest strength: Headshot rate at 53%, better than 80% of level 8 players. Most room to improve: Damage per round (ADR) at 69.4, better than only 3% of level 8 players. Averages 14.1 kills per match with 53% headshots. The strongest map is Mirage with a 55% win rate in 31 matches. In 18 of 94 matches the rating was 1.10 or higher (19%), in 54 it was below 0.90. In 92 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: September 2026 at 0.93. Tokar loses the most ELO on Inferno (−113 ELO, win rate 32%). Things go best on Nuke (+1 ELO, win rate 54%). Improved over the last three months: Headshots +7 pp. Got weaker: Win rate −15 pp, ELO −364. Unchanged in recent months: K/R at 0.63, ADR at 70.2. Last 30 days: 22 matches, win rate 41%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.