Tok1o0

Russia
105 matches tracked 22 matches in 30 days
Last updated:

How does Tok1o0 play?

Rating 0.84 K/R 0.62 ADR 70.7 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 33%
Rating distribution from 105 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 11% normal 0.90 to 1.09 12% weak 0.75 to 0.89 23% very weak below 0.75 44%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 3%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.80 K/D and so clearly below the average (0.99).

Headshot rate 45%−2 pp · Ø 47% better than 35%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.80−0.19 · Ø 0.99 better than 2%
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.9% of rounds and so well below the average (13.1%).

2K rounds 9.9%−3.2 pp · Ø 13.1% better than 2%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 12%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 15x 4K, 0 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 41%+5 pp · Ø 36% better than 88%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 16%
Enemies flashed per round 0.10−0.17 · Ø 0.27 better than 8%
Deaths per round 78%+5 pp · Ø 73% better than 5%

Progress

One value per month, dashed line is the level 8 average
Whether Tok1o0 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 90 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.50
JulAugSepOct

Best month: August 2026 with 0.69.

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −62 ELO
32 matches · 44% win rate
On Thursdays +22 ELO, win rate 43%

Tok1o0 loses the most ELO on Mirage: −62 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Anubis
  2. Most kills in a match: 37 · Ancient
  3. Highest rating in a match: 1.69 · Ancient

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
44% better than 27%
0.62 better than 8%
68.4 better than 5%
0.85 better than 6%
48% of 132 duels better than 36%
50% of 8 situations better than 81%
Dust 226
54% better than 63%
0.57 better than 2%
66.2 better than 2%
0.83 better than 4%
38% of 113 duels better than 4%
38% of 16 situations better than 46%
Anubis19
58% better than 76%
0.62 better than 9%
74.7 better than 21%
0.81 better than 3%
56% of 106 duels better than 78%
44% of 9 situations better than 68%
Ancient16
50% right on the average
0.67 better than 19%
78.9 better than 37%
0.90 better than 14%
47% of 62 duels better than 29%
20% of 10 situations better than 12%
Nuke8
50% -
0.59 -
65.8 -
0.75-
44% of 36 duels -
50% of 4 situations -
Cache3
67% -
0.65 -
72.9 -
0.89-
50% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tok1o0 plays

Across 105 matches Tok1o0 averages K/R 0.62, ADR 70.7 and a rating of 0.84. Biggest strength: Utility hit rate at 41%, better than 88% of level 8 players. Most room to improve: Rating at 0.84, better than only 2% of level 8 players. Averages 13.9 kills per match with 45% headshots. The strongest map is Anubis with a 58% win rate in 19 matches. In 22 of 105 matches the rating was 1.10 or higher (21%), in 70 it was below 0.90. In 84 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: August 2026 at 0.93. Tok1o0 loses the most ELO on Mirage (−62 ELO, win rate 44%). Things go best on Dust 2 (+20 ELO, win rate 54%). From match no. 5 of the day on, things go best: 56% win rate, +22 ELO. Last 30 days: 22 matches, win rate 55%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.