TofUx-

France
On FACEIT since 2014 176 matches tracked 103 matches in 30 days
ELO ▲ 227
2,175
30-day peak: 2,295
Rank EU
#145,681
France #2,740 in France
Last updated:

How does TofUx- play?

Rating 1.05 (from 126 matches) K/R 0.72 ADR 78.7 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 126 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.01−0.01 · Ø 1.02 better than 44%
Pistol kills per match 2.4
Knife kills 1 in 176 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.3%).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 20%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 31x 4K, 5 aces in 123 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.28).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 7.2+3.0 · Ø 4.2 better than 96%
Enemies flashed per round 0.62+0.34 · Ø 0.28 better than 98%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.26, ADR +8.0, Headshots +6 pp, Win rate +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.73
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.74 (at the start 0.68). Right on the average (0.74).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 +21 ELO, win rate 45%
On Mondays +55 ELO, win rate 30%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.91 · Cache
  3. Most kills in a match: 35 · Inferno

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
46% better than 30%
0.73 better than 45%
80.7 better than 48%
1.05 better than 56%
53% of 143 duels better than 59%
36% of 22 situations better than 47%
Inferno33
70% better than 96%
0.76 better than 67%
80.2 better than 47%
1.12 better than 76%
41% of 102 duels better than 7%
25% of 12 situations better than 21%
Nuke23
43% better than 14%
0.67 better than 11%
78.1 better than 28%
0.85 better than 3%
47% of 102 duels better than 23%
0% of 8 situations better than 1%
Mirage20
45% better than 28%
0.68 better than 24%
76.1 better than 27%
0.97 better than 31%
44% of 84 duels better than 14%
36% of 11 situations better than 44%
Cache19
84% -
0.82 -
85.1 -
1.22-
69% of 59 duels -
25% of 8 situations -
Anubis12
17% -
0.59 -
65.6 -
0.92-
50% of 18 duels -
67% of 3 situations -
Ancient8
50% -
0.74 -
77.0 -
1.27-
54% of 26 duels -
50% of 6 situations -
Overpass4
75% -
0.68 -
71.7 -
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Compared with players on the same level who have at least 15 matches on the map.

How TofUx- plays

Across 176 matches TofUx- averages K/R 0.72 and ADR 78.7; the rating across the 126 rated matches is 1.05. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 44% headshots. The strongest map is Cache with a 84% win rate in 19 matches. In 56 of 126 matches the rating was 1.10 or higher (44%), in 43 it was below 0.90. In 123 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: August 2026 at 1.13. Things go best in match 3 of the day (+145 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +145 ELO. Improved over the last three months: K/R +0.06, Rating +0.26, ADR +8.0, Headshots +6 pp, Win rate +5 pp. Last 30 days: 103 matches, win rate 51%, net ELO +259.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.