Tof4n-

Romania
On FACEIT since 2023 359 matches tracked 137 matches in 30 days
Last updated:

How does Tof4n- play?

Rating 1.02 K/R 0.74 ADR 81.7 from 359 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 359 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (271 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 23%+12 pp · Ø 11% better than 89%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 3.2
Knife kills 1 in 359 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 51x 4K, 4 aces in 271 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.55+0.26 · Ø 0.29 better than 95%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.06, Win rate +11 pp, ELO +246
= Stayed the same
K/R at 0.74, ADR at 82.1
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.74 (at the start 0.73). Right on the average (0.74).

Patterns

From the last 359 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −187 ELO
94 matches · 47% win rate
Between 12:00 and 18:00 −60 ELO, win rate 45%
On Wednesdays −23 ELO, win rate 44%

Tof4n- loses the most ELO on Dust 2: −187 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 42 · Mirage
  3. Highest rating in a match: 2.06 · Mirage

Maps in detail

from the last 359 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
58% better than 73%
0.74 better than 48%
83.9 better than 63%
1.02 better than 44%
51% of 481 duels right on the average
29% of 48 situations better than 24%
Dust 294
47% better than 33%
0.74 better than 48%
82.8 better than 57%
1.01 better than 39%
50% of 406 duels better than 42%
44% of 62 situations better than 68%
Ancient68
40% better than 15%
0.72 better than 37%
78.8 better than 35%
0.97 better than 27%
51% of 307 duels better than 45%
43% of 46 situations better than 61%
Anubis65
55% better than 57%
0.77 better than 61%
84.5 better than 66%
1.09 better than 66%
54% of 287 duels better than 63%
53% of 34 situations better than 80%
Cache20
45% -
0.68 -
69.7 -
0.96-
45% of 91 duels -
43% of 7 situations -
Inferno10
20% -
0.72 -
82.3 -
1.00-
49% of 47 duels -
29% of 7 situations -
Nuke4
75% -
0.63 -
71.3 -
0.92-
58% of 19 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tof4n- plays

Across 359 matches Tof4n- averages K/R 0.74, ADR 81.7 and a rating of 1.02. Most room to improve: Headshot rate at 43%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 43% headshots. The strongest map is Mirage with a 58% win rate in 98 matches. In 128 of 359 matches the rating was 1.10 or higher (36%), in 144 it was below 0.90. In 271 matches with detailed stats: 51 4Ks and 4 aces. Best month by rating: September 2026 at 1.10. Tof4n- loses the most ELO on Dust 2 (−187 ELO, win rate 47%). Things go best on Ancient (+28 ELO, win rate 40%). Match no. 3 of the day goes best: 59% win rate. Improved over the last three months: Rating +0.06, Win rate +11 pp, ELO +246. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.74, ADR at 82.1. Last 30 days: 137 matches, win rate 53%, net ELO −164.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.