Tobebski

Denmark
On FACEIT since 2017 180 matches tracked 47 matches in 30 days
Last updated:

How does Tobebski play?

Rating 0.97 (from 130 matches) K/R 0.67 ADR 79.0 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 130 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 4%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 27%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.00).

Headshot rate 48%−2 pp · Ø 50% better than 39%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 0.92−0.08 · Ø 1.00 better than 10%
Pistol kills per match 2.8
Knife kills 1 in 180 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so slightly below the average (4.0%).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 53%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 26%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 19x 4K, 3 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

8.5 utility damage per round and so well above the average (4.1).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 8.5+4.4 · Ø 4.1 better than 99%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 73%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.11, Rating +0.22, ADR +11.5, Win rate +5 pp
= Stayed the same
Headshots at 48%, ELO at 2,441
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.71 (at the start 0.60). Just below the average (0.72).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
37 matches · 38% win rate
In match 3 of the day −10 ELO
28 matches · 32% win rate
Between 18:00 and 24:00 +84 ELO, win rate 42%
On Fridays −4 ELO, win rate 39%

Tobebski loses the most ELO on Mirage: −49 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Highest rating in a match: 1.72 · Ancient
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis37
51% better than 45%
0.67 better than 17%
76.9 better than 27%
0.97 better than 26%
49% of 131 duels better than 33%
27% of 15 situations better than 20%
Mirage37
38% better than 8%
0.62 better than 5%
72.4 better than 12%
0.88 better than 7%
46% of 115 duels better than 21%
38% of 24 situations better than 46%
Ancient36
64% better than 88%
0.71 better than 32%
88.2 better than 82%
1.01 better than 42%
52% of 134 duels better than 53%
20% of 10 situations better than 11%
Dust 234
50% better than 45%
0.72 better than 39%
81.9 better than 55%
1.00 better than 37%
48% of 120 duels better than 32%
21% of 19 situations better than 9%
Inferno16
50% better than 35%
0.66 better than 14%
76.4 better than 21%
1.03-
43% of 54 duels better than 8%
50% of 6 situations better than 79%
Cache9
56% -
0.54 -
66.0 -
0.88-
53% of 36 duels -
50% of 2 situations -
Nuke9
44% -
0.67 -
84.7 -
0.94-
55% of 22 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tobebski plays

Across 180 matches Tobebski averages K/R 0.67 and ADR 79.0; the rating across the 130 rated matches is 0.97. Biggest strength: Utility damage per round at 8.5, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 14.6 kills per match with 48% headshots. The strongest map is Ancient with a 64% win rate in 36 matches. In 41 of 130 matches the rating was 1.10 or higher (32%), in 56 it was below 0.90. In 118 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: September 2026 at 1.04. Tobebski loses the most ELO on Mirage (−49 ELO, win rate 38%). Things go best in match 2 of the day (+239 ELO, win rate 57%). From match no. 5 of the day on, things go best: 67% win rate, +125 ELO. Improved over the last three months: K/R +0.11, Rating +0.22, ADR +11.5, Win rate +5 pp. Unchanged in recent months: Headshots at 48%, ELO at 2,441. Last 30 days: 47 matches, win rate 51%, net ELO +113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.