ToTooo7

Switzerland
215 matches tracked 112 matches in 30 days
Last updated:

How does ToTooo7 play?

Rating 1.00 K/R 0.71 ADR 78.1 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 215 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 27%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 44%−6 pp · Ø 50% better than 9%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 4%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly above the average (47%).

Headshot rate 49%+2 pp · Ø 47% better than 60%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.00+0.01 · Ø 0.99 better than 51%
Pistol kills per match 2.5
Knife kills 7 in 215 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.1%).

2K rounds 11.4%−1.7 pp · Ø 13.1% better than 11%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 15x 4K, 1 ace in 160 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.27).

Utility hit rate 37%+1 pp · Ø 36% better than 66%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 81%
Enemies flashed per round 0.43+0.16 · Ø 0.27 better than 86%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.24, Rating −0.35, ADR −24.1, Win rate −18 pp, ELO −58

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.65 (at the start 0.89). Clearly below the average (0.72).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −97 ELO
44 matches · 45% win rate
In match 1 of the day −46 ELO
38 matches · 42% win rate
Between 12:00 and 18:00 −68 ELO, win rate 45%
On Tuesdays −27 ELO, win rate 29%

ToTooo7 loses the most ELO on Dust 2: −97 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Mirage
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
65% better than 92%
0.71 better than 42%
76.7 better than 34%
1.02 better than 55%
55% of 333 duels better than 76%
44% of 43 situations better than 68%
Dust 244
45% better than 31%
0.68 better than 28%
74.6 better than 24%
0.96 better than 33%
45% of 172 duels better than 23%
54% of 26 situations better than 86%
Inferno27
41% better than 19%
0.71 right on the average
80.6 better than 59%
0.98 better than 43%
49% of 102 duels better than 43%
14% of 14 situations better than 6%
Ancient23
57% better than 74%
0.76 better than 65%
85.6 better than 75%
1.05 better than 66%
43% of 99 duels better than 11%
21% of 14 situations better than 14%
Anubis19
53% better than 61%
0.73 better than 55%
79.7 better than 51%
1.00 right on the average
40% of 70 duels better than 8%
27% of 15 situations better than 21%
Nuke13
69% -
0.74 -
81.7 -
1.04-
51% of 37 duels -
36% of 11 situations -
Cache10
50% -
0.64 -
72.9 -
0.88-
50% of 34 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ToTooo7 plays

Across 215 matches ToTooo7 averages K/R 0.71, ADR 78.1 and a rating of 1.00. Biggest strength: Utility damage per round at 5.5, better than 81% of level 8 players. Most room to improve: Opening duels won at 44%, better than only 9% of level 8 players. Averages 15.2 kills per match with 49% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 76 of 215 matches the rating was 1.10 or higher (35%), in 93 it was below 0.90. In 160 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: July 2026 at 1.26. ToTooo7 loses the most ELO on Dust 2 (−97 ELO, win rate 45%). Things go best on Ancient (+48 ELO, win rate 57%). Match no. 3 of the day goes best: 63% win rate, −21 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.24, Rating −0.35, ADR −24.1, Win rate −18 pp, ELO −58. Last 30 days: 112 matches, win rate 43%, net ELO −177.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.