ToSlowBro

Germany
209 matches tracked 105 matches in 30 days
Last updated:

How does ToSlowBro play?

Rating 0.93 (from 159 matches) K/R 0.69 ADR 78.3 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 159 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 9% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (47%).

Headshot rate 57%+10 pp · Ø 47% better than 92%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.90−0.09 · Ø 0.99 better than 15%
Pistol kills per match 2.5
Knife kills 2 in 209 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.1%).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 30%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 24x 4K, 3 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 44%+8 pp · Ø 36% better than 96%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 55%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.06, Headshots +3 pp, ELO +153
= Stayed the same
K/R at 0.70, ADR at 79.0, Win rate at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.70 (at the start 0.68). Just below the average (0.72).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −191 ELO
62 matches · 35% win rate
In match 4 of the day +64 ELO
24 matches · 38% win rate
Between 18:00 and 24:00 +45 ELO, win rate 37%
On Thursdays ±0 ELO, win rate 39%

ToSlowBro loses the most ELO on Dust 2: −191 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Highest rating in a match: 1.93 · Ancient
  3. Most kills in a match: 44 · Inferno

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
35% better than 7%
0.69 better than 33%
79.7 better than 51%
0.94 better than 26%
48% of 263 duels better than 36%
33% of 24 situations better than 34%
Mirage60
45% better than 30%
0.66 better than 18%
71.8 better than 13%
0.90 better than 15%
45% of 339 duels better than 21%
24% of 25 situations better than 14%
Ancient29
55% better than 68%
0.71 better than 37%
79.4 better than 40%
0.92 better than 18%
48% of 69 duels better than 35%
67% of 9 situations better than 97%
Inferno29
52% right on the average
0.77 better than 76%
89.7 better than 91%
1.04 better than 63%
60% of 165 duels better than 90%
46% of 13 situations better than 69%
Nuke19
42% better than 15%
0.67 better than 13%
76.9 better than 27%
0.86-
49% of 80 duels better than 32%
13% of 8 situations better than 5%
Cache7
100% -
0.77 -
83.9 -
1.04-
67% of 24 duels -
100% of 2 situations -
Anubis3
0% -
0.49 -
59.3 -
0.67-
40% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ToSlowBro plays

Across 209 matches ToSlowBro averages K/R 0.69 and ADR 78.3; the rating across the 159 rated matches is 0.93. Biggest strength: Utility hit rate at 44%, better than 96% of level 8 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 8 players. Averages 15.8 kills per match with 57% headshots. The strongest map is Ancient with a 55% win rate in 29 matches. In 40 of 159 matches the rating was 1.10 or higher (25%), in 77 it was below 0.90. In 150 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: September 2026 at 0.95. ToSlowBro loses the most ELO on Dust 2 (−191 ELO, win rate 35%). Things go best on Mirage (+213 ELO, win rate 45%). Improved over the last three months: Rating +0.06, Headshots +3 pp, ELO +153. Unchanged in recent months: K/R at 0.70, ADR at 79.0, Win rate at 46%. Last 30 days: 105 matches, win rate 49%, net ELO +83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.