ToOk

Kazakhstan
On FACEIT since 2016 391 matches tracked 79 matches in 30 days
Last updated:

How does ToOk play?

Rating 1.10 K/R 0.76 ADR 79.2 from 391 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 391 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (324 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.12+0.08 · Ø 1.04 better than 72%
Pistol kills per match 3.3
Zeus kills1 in 391 matches
Knife kills 6 in 391 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 54%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 74x 4K, 12 aces in 324 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 70%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +89
= Stayed the same
K/R at 0.76, ADR at 79.2, Headshots at 53%
▼ Got worse
Rating −0.07, Win rate −14 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 391 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −32 ELO
71 matches · 48% win rate
On Mirage −22 ELO
109 matches · 53% win rate
Between 6:00 and 12:00 +50 ELO, win rate 42%
On Mondays ±0 ELO, win rate 37%

ToOk loses the most ELO on Dust 2: −32 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 73 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.26 · Ancient

Maps in detail

from the last 391 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
53% right on the average
0.78 better than 65%
79.9 better than 42%
1.12 better than 74%
53% of 492 duels better than 57%
39% of 70 situations right on the average
Ancient85
53% right on the average
0.79 better than 65%
81.4 better than 43%
1.13 better than 75%
50% of 379 duels better than 36%
28% of 50 situations better than 24%
Dust 271
48% better than 34%
0.78 better than 65%
79.4 better than 40%
1.13 better than 75%
51% of 303 duels better than 45%
40% of 43 situations better than 55%
Anubis48
42% better than 18%
0.74 better than 46%
80.0 better than 42%
1.04 better than 47%
50% of 241 duels better than 36%
31% of 35 situations better than 29%
Nuke31
48% better than 33%
0.76 right on the average
78.8 better than 32%
1.05 better than 48%
53% of 129 duels right on the average
25% of 16 situations better than 16%
Cache25
36% -
0.69 -
73.0 -
0.99-
40% of 92 duels -
59% of 17 situations -
Inferno21
52% better than 31%
0.72 better than 29%
73.1 better than 7%
1.05 better than 36%
47% of 99 duels better than 12%
60% of 10 situations better than 89%

Compared with players on the same level who have at least 15 matches on the map.

How ToOk plays

Across 391 matches ToOk averages K/R 0.76, ADR 79.2 and a rating of 1.10. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 53% headshots. The strongest map is Ancient with a 53% win rate in 85 matches. In 188 of 391 matches the rating was 1.10 or higher (48%), in 119 it was below 0.90. In 324 matches with detailed stats: 74 4Ks and 12 aces. Best month by rating: July 2026 at 1.16. ToOk loses the most ELO on Dust 2 (−32 ELO, win rate 48%). Things go best on Nuke (+85 ELO, win rate 48%). Match no. 4 of the day goes best: 58% win rate, +30 ELO. Improved over the last three months: ELO +89. Got weaker: Rating −0.07, Win rate −14 pp. Unchanged in recent months: K/R at 0.76, ADR at 79.2, Headshots at 53%. Last 30 days: 79 matches, win rate 44%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.