ToCsa

Hungary
On FACEIT since 2017 143 matches tracked 59 matches in 30 days
ELO ▲ 18
2,219
30-day peak: 2,342
Rank EU
#127,506
Hungary #644 in Hungary
Last updated:

How does ToCsa play?

Rating 1.19 K/R 0.85 ADR 86.8 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 143 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 31% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 7% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (10%).

Rounds with first kill 19%+9 pp · Ø 10% better than 99%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 32%+20 pp · Ø 12% better than 97%
K/D 1.16+0.13 · Ø 1.03 better than 87%
Pistol kills per match 3.6
Knife kills 6 in 143 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 92%
3K rounds 6.2%+2.1 pp · Ø 4.1% better than 97%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 46x 4K, 4 aces in 132 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 9%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 35%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ToCsa is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 132 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.75
FebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.93.

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −51 ELO
49 matches · 51% win rate
In match 3 of the day −39 ELO
21 matches · 43% win rate
Between 18:00 and 24:00 −62 ELO, win rate 48%
On Tuesdays −16 ELO, win rate 50%

ToCsa loses the most ELO on Mirage: −51 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 45 · Mirage
  3. Highest rating in a match: 2.41 · Mirage

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
51% better than 52%
0.91 better than 97%
91.0 better than 90%
1.27 better than 96%
57% of 366 duels better than 81%
46% of 24 situations better than 74%
Dust 241
68% better than 95%
0.89 better than 95%
90.0 better than 88%
1.25 better than 95%
55% of 286 duels better than 70%
40% of 10 situations better than 57%
Anubis14
57% -
0.74 -
77.2 -
1.00-
50% of 103 duels -
40% of 10 situations -
Inferno14
79% -
0.80 -
82.9 -
1.11-
59% of 111 duels -
50% of 6 situations -
Cache13
38% -
0.80 -
80.7 -
1.07-
63% of 91 duels -
0% of 3 situations -
Ancient6
0% -
0.73 -
78.2 -
0.94-
40% of 55 duels -
0% of 3 situations -
Nuke6
33% -
0.84 -
86.1 -
1.21-
42% of 43 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ToCsa plays

Across 143 matches ToCsa averages K/R 0.85, ADR 86.8 and a rating of 1.19. Biggest strength: Rounds with first kill at 19%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 19.1 kills per match with 49% headshots. The strongest map is Inferno with a 79% win rate in 14 matches. In 80 of 143 matches the rating was 1.10 or higher (56%), in 33 it was below 0.90. In 132 matches with detailed stats: 46 4Ks and 4 aces. Best month by rating: August 2026 at 1.27. ToCsa loses the most ELO on Mirage (−51 ELO, win rate 51%). Things go best on Dust 2 (+30 ELO, win rate 68%). Match no. 1 of the day goes best: 60% win rate, +2 ELO. Last 30 days: 59 matches, win rate 53%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.