TloMuDoP

Russia
On FACEIT since 2024 124 matches tracked 45 matches in 30 days
ELO ▼ 47
2,090
30-day peak: 2,234
Rank EU
#187,056
Russia #51,664 in Russia
Last updated:

How does TloMuDoP play?

Rating 0.94 K/R 0.67 ADR 72.8 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 124 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 41%−10 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.93−0.10 · Ø 1.03 better than 16%
Pistol kills per match 2.6
Knife kills 1 in 124 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 13%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 14x 4K, 0 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 37%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp, ELO +74
= Stayed the same
K/R at 0.66
▼ Got worse
Rating −0.06, ADR −4.5, Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
20 matches · 55% win rate
Between 0:00 and 6:00 +50 ELO, win rate 35%
On Thursdays +25 ELO, win rate 36%

TloMuDoP loses the most ELO on Dust 2: −26 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Inferno
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
41% better than 16%
0.63 better than 8%
69.2 better than 5%
0.88 better than 8%
43% of 163 duels better than 11%
48% of 31 situations better than 78%
Ancient22
41% better than 18%
0.71 better than 33%
78.3 better than 33%
1.02 better than 46%
45% of 93 duels better than 17%
44% of 16 situations better than 69%
Dust 220
55% better than 62%
0.60 better than 3%
67.1 better than 3%
0.87 better than 6%
36% of 83 duels better than 2%
41% of 17 situations better than 60%
Anubis17
35% better than 7%
0.69 better than 27%
76.5 better than 28%
0.91 better than 12%
49% of 53 duels better than 36%
44% of 16 situations better than 67%
Inferno13
69% -
0.73 -
75.8 -
1.05-
54% of 37 duels -
29% of 7 situations -
Nuke10
50% -
0.76 -
75.3 -
1.06-
40% of 25 duels -
25% of 8 situations -
Cache4
100% -
0.63 -
75.3 -
0.84-
50% of 14 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TloMuDoP plays

Across 124 matches TloMuDoP averages K/R 0.67, ADR 72.8 and a rating of 0.94. Most room to improve: Opening duels won at 41%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 52% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 35 of 124 matches the rating was 1.10 or higher (28%), in 58 it was below 0.90. In 99 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: August 2026 at 1.04. TloMuDoP loses the most ELO on Dust 2 (−26 ELO, win rate 55%). Things go best on Mirage (+25 ELO, win rate 41%). Improved over the last three months: Win rate +5 pp, ELO +74. Got weaker: Rating −0.06, ADR −4.5, Headshots −4 pp. Unchanged in recent months: K/R at 0.66. Last 30 days: 45 matches, win rate 47%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.