Tiyu_

Argentina
150 matches tracked 59 matches in 30 days
Last updated:

How does Tiyu_ play?

Rating 1.05 (from 111 matches) K/R 0.76 ADR 84.5 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 111 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average.
Multi-killsEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 52%+3 pp · Ø 49% better than 71%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (0.98).

Headshot rate 51%+4 pp · Ø 47% better than 79%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.06+0.08 · Ø 0.98 better than 81%
Pistol kills per match 2.6
Knife kills 2 in 150 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.8%).

2K rounds 13.0%+0.1 pp · Ø 12.9% better than 53%
3K rounds 4.6%+0.8 pp · Ø 3.8% better than 84%
MVPs per match 2.5+0.3 · Ø 2.2 better than 83%
4Ks and aces 24x 4K, 4 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 64%
Enemies flashed per round 0.20−0.06 · Ø 0.26 better than 33%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, ADR at 84.2, Headshots at 51%
▼ Got worse
Win rate −6 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.75 (at the start 0.78). Slightly above the average (0.71).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −74 ELO
63 matches · 54% win rate
On Mirage −23 ELO
34 matches · 44% win rate
Between 6:00 and 12:00 −118 ELO, win rate 45%

Tiyu_ loses the most ELO on Dust 2: −74 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.82 · Dust 2
  2. Most kills in a match: 40 · Inferno
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
54% better than 64%
0.78 better than 80%
85.5 better than 82%
1.07 better than 76%
50% of 249 duels right on the average
40% of 20 situations better than 55%
Mirage34
44% better than 30%
0.70 better than 43%
82.6 better than 72%
0.99 better than 53%
45% of 106 duels better than 25%
53% of 15 situations better than 86%
Anubis24
54% better than 58%
0.77 better than 76%
85.6 better than 81%
1.06 better than 73%
61% of 135 duels better than 93%
54% of 13 situations better than 87%
Ancient8
50% -
0.67 -
78.8 -
0.95-
46% of 24 duels -
33% of 3 situations -
Cache7
86% -
0.79 -
88.4 -
1.02-
60% of 25 duels -
25% of 4 situations -
Nuke7
43% -
0.77 -
82.6 -
0.96-
0% of 1 duels -
-
Inferno5
40% -
0.74 -
78.1 -
1.07-
42% of 24 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tiyu_ plays

Across 150 matches Tiyu_ averages K/R 0.76 and ADR 84.5; the rating across the 111 rated matches is 1.05. Biggest strength: Damage per round (ADR) at 84.5, better than 85% of level 7 players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 7 players. Averages 17.0 kills per match with 51% headshots. The strongest map is Anubis with a 54% win rate in 24 matches. In 44 of 111 matches the rating was 1.10 or higher (40%), in 36 it was below 0.90. In 111 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: September 2026 at 1.09. Tiyu_ loses the most ELO on Dust 2 (−74 ELO, win rate 54%). Things go best from match 5 of the day (+15 ELO, win rate 57%). Match no. 2 of the day goes best: 59% win rate, +12 ELO. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.75, ADR at 84.2, Headshots at 51%. Last 30 days: 59 matches, win rate 51%, net ELO −117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.