Tirlexx

USA
On FACEIT since 2024 392 matches tracked 136 matches in 30 days
ELO
2,884
30-day peak: 3,006
Rank NA ▲ 598 places
#399
USA #220 in USA
30 days · prev. #997 · best #390
Last updated:

How does Tirlexx play?

Rating 1.10 K/R 0.79 ADR 84.7 from 392 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 392 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (335 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 57%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (52%).

Headshot rate 47%−5 pp · Ø 52% better than 23%
AWP share of kills 35%+23 pp · Ø 12% better than 97%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 3.7
Knife kills 7 in 392 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 56%
3K rounds 5.0%+0.7 pp · Ø 4.3% better than 77%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 81x 4K, 7 aces in 335 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.0).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 2.6−1.4 · Ø 4.0 better than 12%
Enemies flashed per round 0.43+0.12 · Ø 0.31 better than 82%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp, ELO +157
= Stayed the same
K/R at 0.79, Rating at 1.11, ADR at 84.8, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.79 (at the start 0.77). Slightly above the average (0.75).

Patterns

From the last 392 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −177 ELO
39 matches · 49% win rate
On Ancient −102 ELO
67 matches · 46% win rate
On Fridays −117 ELO, win rate 42%

Tirlexx loses the most ELO on Anubis: −177 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 41 · Mirage
  4. Highest rating in a match: 2.33 · Dust 2

Maps in detail

from the last 392 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2128
59% better than 71%
0.85 better than 86%
92.5 better than 90%
1.20 better than 86%
63% of 769 duels better than 93%
39% of 77 situations better than 51%
Mirage100
53% right on the average
0.76 right on the average
81.2 better than 46%
1.06 right on the average
52% of 584 duels right on the average
47% of 55 situations better than 75%
Ancient67
46% better than 24%
0.75 right on the average
78.0 better than 28%
1.03 better than 42%
53% of 337 duels better than 55%
38% of 53 situations right on the average
Anubis39
49% better than 32%
0.78 better than 64%
83.8 better than 61%
1.10 better than 65%
49% of 255 duels better than 31%
32% of 25 situations better than 32%
Inferno32
59% better than 52%
0.77 better than 44%
85.8 better than 55%
1.08 better than 39%
53% of 205 duels better than 38%
36% of 14 situations better than 41%
Cache12
33% -
0.75 -
80.6 -
1.03-
51% of 73 duels -
0% of 5 situations -
Nuke9
56% -
0.76 -
80.7 -
1.08-
57% of 47 duels -
40% of 5 situations -
Vertigo4
25% -
0.72 -
79.9 -
1.03-
57% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tirlexx plays

Across 392 matches Tirlexx averages K/R 0.79, ADR 84.7 and a rating of 1.10. Biggest strength: Rounds with first kill at 15%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 17.6 kills per match with 47% headshots. The strongest map is Dust 2 with a 59% win rate in 128 matches. In 192 of 392 matches the rating was 1.10 or higher (49%), in 107 it was below 0.90. In 335 matches with detailed stats: 81 4Ks and 7 aces. Best month by rating: September 2026 at 1.14. Tirlexx loses the most ELO on Anubis (−177 ELO, win rate 49%). Things go best on Dust 2 (+252 ELO, win rate 59%). Improved over the last three months: Headshots +3 pp, ELO +157. Unchanged in recent months: K/R at 0.79, Rating at 1.11, ADR at 84.8, Win rate at 53%. Last 30 days: 136 matches, win rate 51%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.