Tiranozavr12

Greece
On FACEIT since 2018 217 matches tracked 97 matches in 30 days
ELO ▲ 117
2,949
30-day peak: 2,980
Rank EU ▼ 536 places
#9,686
Greece #24 in Greece
30 days · prev. #9,150 · best #8,466
Last updated:

How does Tiranozavr12 play?

Rating 1.04 (from 216 matches) K/R 0.73 ADR 81.9 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 216 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 20%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 53%+1 pp · Ø 52% better than 56%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 5%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.0%−0.6 pp · Ø 13.6% better than 30%
3K rounds 3.9%−0.4 pp · Ø 4.3% better than 33%
MVPs per match 2.2−0.2 · Ø 2.4 better than 28%
4Ks and aces 31x 4K, 1 ace in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 59%
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 77%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +444
= Stayed the same
K/R at 0.73, Rating at 1.03, ADR at 80.7, Headshots at 55%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.75).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −129 ELO
45 matches · 36% win rate
In match 4 of the day −25 ELO
31 matches · 42% win rate
Between 18:00 and 24:00 +77 ELO, win rate 46%
On Mondays ±0 ELO, win rate 38%

Tiranozavr12 loses the most ELO in match 1 of the day: −129 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.28 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 280
54% better than 53%
0.76 better than 53%
83.7 better than 61%
1.07 better than 53%
54% of 348 duels better than 62%
36% of 42 situations better than 44%
Mirage59
46% better than 21%
0.73 better than 37%
81.1 better than 45%
1.04 better than 45%
51% of 238 duels better than 42%
41% of 37 situations better than 58%
Ancient45
53% right on the average
0.73 better than 36%
81.5 better than 45%
1.03 better than 42%
50% of 181 duels better than 37%
47% of 36 situations better than 73%
Nuke14
29% -
0.65 -
76.9 -
0.88-
63% of 72 duels -
43% of 7 situations -
Anubis9
67% -
0.65 -
78.4 -
0.99-
61% of 18 duels -
29% of 7 situations -
Cache8
50% -
0.78 -
83.4 -
1.12-
51% of 35 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tiranozavr12 plays

Across 217 matches Tiranozavr12 averages K/R 0.73 and ADR 81.9; the rating across the 216 rated matches is 1.04. Averages 16.1 kills per match with 55% headshots. The strongest map is Dust 2 with a 54% win rate in 80 matches. In 86 of 216 matches the rating was 1.10 or higher (40%), in 77 it was below 0.90. In 138 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: August 2026 at 1.11. Tiranozavr12 loses the most ELO in match 1 of the day (−129 ELO, win rate 36%). Things go best in match 2 of the day (+70 ELO, win rate 63%). Match no. 3 of the day goes best: 67% win rate, +30 ELO. Improved over the last three months: ELO +444. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 80.7, Headshots at 55%, Win rate at 51%. Last 30 days: 97 matches, win rate 53%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.