Tippy_Tap
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).
Compared with 700 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Strength2.4 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.08 K/D and so clearly above the average (0.97).
Impact
AverageExactly 3 kills in 3.5% of rounds and so just below the average (3.7%).
Utility and deaths
AverageDied in 65% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageSep to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.71. Last 3 months: 0.70 (at the start 0.71). Right on the average (0.70).
Rating, 1.00 is an average match
Best month: September 2026 with 1.04. Last 3 months: 1.04 (at the start 1.00). Clearly above the average (0.98).
Damage per round (ADR)
Best month: June 2026 with 77.4. Last 3 months: 74.5 (at the start 77.4). Slightly below the average (77.8).
Share of headshot kills
Best month: September 2026 with 47%. Last 3 months: 47% (at the start 43%). Clearly above the average (44%).
Matches won (win rate)
Best month: September 2026 with 47%. Last 3 months: 46% (at the start 35%). Clearly below the average (51%).
Best month: October 2026 with 1,204.
Rounds with first kill
Best month: September 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 53%.
Patterns
From the last 76 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Tippy_Tap loses the most ELO on Mirage: −26 ELO, 35% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.67 · Cache
- Longest win streak: 3 wins in a row · Ancient
- Most kills in a match: 34 · Anubis
Maps in detail
from the last 76 matchesCompared with players on the same level who have at least 15 matches on the map.
How Tippy_Tap plays
Across 76 matches Tippy_Tap averages K/R 0.71, ADR 75.3 and a rating of 1.03. Biggest strength: Deaths per round at just 65% (lower is better), better than 99% of level 5 players. Most room to improve: Rounds with first kill at 6%, better than only 5% of level 5 players. Averages 15.4 kills per match with 46% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 31 of 76 matches the rating was 1.10 or higher (41%), in 26 it was below 0.90. In 56 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 1.04. Tippy_Tap loses the most ELO on Mirage (−26 ELO, win rate 35%). Things go best in match 1 of the day (+25 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate, +25 ELO. Improved over the last three months: Headshots +4 pp, Win rate +11 pp. Unchanged in recent months: K/R at 0.70, Rating at 1.04, ADR at 74.5. Last 30 days: 20 matches, win rate 45%, net ELO −26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.