TipToeing

Switzerland
On FACEIT since 2017 174 matches tracked 107 matches in 30 days
ELO ▲ 163
2,252
30-day peak: 2,344
Rank EU
#115,829
Switzerland #931 in Switzerland
Last updated:

How does TipToeing play?

Rating 0.98 K/R 0.70 ADR 78.5 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 174 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 23% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.98−0.05 · Ø 1.03 better than 28%
Pistol kills per match 2.9
Knife kills 1 in 174 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 34%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 20x 4K, 1 ace in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 48%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether TipToeing is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 171 matches, all from the last 3 months.

Kills per round (K/R)

0.70
SepOct

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −92 ELO
40 matches · 48% win rate
On Anubis −52 ELO
32 matches · 41% win rate
Between 18:00 and 24:00 +119 ELO, win rate 46%

TipToeing loses the most ELO on Dust 2: −92 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.17 · Inferno
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient46
59% better than 74%
0.70 better than 28%
78.9 better than 35%
0.96 better than 25%
53% of 178 duels better than 55%
31% of 29 situations better than 33%
Dust 240
48% better than 37%
0.69 better than 25%
76.5 better than 27%
0.95 better than 20%
49% of 180 duels better than 37%
15% of 13 situations better than 5%
Mirage37
54% better than 58%
0.75 right on the average
78.9 better than 38%
1.06 better than 57%
47% of 129 duels better than 25%
42% of 12 situations better than 62%
Anubis32
41% better than 16%
0.64 better than 8%
76.9 better than 25%
0.91 better than 13%
44% of 118 duels better than 13%
42% of 12 situations better than 57%
Inferno17
76% better than 96%
0.75 right on the average
85.2 better than 64%
1.09 better than 59%
56% of 63 duels better than 63%
40% of 10 situations better than 56%

Compared with players on the same level who have at least 15 matches on the map.

How TipToeing plays

Across 174 matches TipToeing averages K/R 0.70, ADR 78.5 and a rating of 0.98. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 48% headshots. The strongest map is Inferno with a 76% win rate in 17 matches. In 54 of 174 matches the rating was 1.10 or higher (31%), in 77 it was below 0.90. In 171 matches with detailed stats: 20 4Ks and 1 ace. TipToeing loses the most ELO on Dust 2 (−92 ELO, win rate 48%). Things go best on Mirage (+94 ELO, win rate 54%). Match no. 1 of the day goes best: 64% win rate, +3 ELO. Last 30 days: 107 matches, win rate 51%, net ELO +80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.