Tinnicius

Switzerland
302 matches tracked 14 matches in 30 days
Last updated:

How does Tinnicius play?

Rating 0.94 K/R 0.65 ADR 71.0 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 302 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 46%−4 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 37%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 7%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (45%).

Headshot rate 52%+7 pp · Ø 45% better than 85%
AWP share of kills 0%−10 pp · Ø 10% better than 2%
K/D 0.96−0.04 · Ø 1.00 better than 46%
Pistol kills per match 2.4
Knife kills 12 in 302 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (3.9%).

2K rounds 10.8%−2.2 pp · Ø 13.0% better than 7%
3K rounds 2.5%−1.4 pp · Ø 3.9% better than 6%
MVPs per match 1.9−0.3 · Ø 2.2 better than 22%
4Ks and aces 14x 4K, 3 aces in 227 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 77%
Enemies flashed per round 0.50+0.24 · Ø 0.26 better than 94%
Deaths per round 68%−4 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.11, ADR −6.3, Win rate −14 pp, ELO −80

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.63 (at the start 0.69). Clearly below the average (0.72).

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −56 ELO
70 matches · 47% win rate
On Mirage −42 ELO
38 matches · 45% win rate
On Saturdays ±0 ELO, win rate 39%

Tinnicius loses the most ELO in match 1 of the day: −56 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Nuke
  2. Highest rating in a match: 1.88 · Ancient
  3. Longest win streak: 13 wins in a row · Cache

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis77
57% better than 71%
0.64 better than 16%
70.4 better than 10%
0.95 better than 37%
49% of 183 duels better than 46%
31% of 78 situations better than 34%
Ancient59
59% better than 76%
0.65 better than 17%
73.1 better than 18%
0.94 better than 38%
53% of 193 duels better than 71%
40% of 52 situations better than 58%
Nuke50
58% better than 70%
0.66 better than 19%
68.7 better than 8%
0.95 better than 31%
48% of 123 duels better than 35%
46% of 41 situations better than 70%
Mirage38
45% better than 34%
0.61 better than 8%
66.9 better than 5%
0.85 better than 9%
45% of 123 duels better than 24%
42% of 24 situations better than 65%
Inferno34
50% right on the average
0.70 right on the average
78.3 better than 46%
1.00 better than 56%
45% of 128 duels better than 26%
34% of 29 situations better than 45%
Cache28
50% -
0.70 -
73.2 -
1.04-
47% of 81 duels -
64% of 28 situations -
Dust 213
31% -
0.53 -
63.6 -
0.71-
27% of 33 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tinnicius plays

Across 302 matches Tinnicius averages K/R 0.65, ADR 71.0 and a rating of 0.94. Biggest strength: Deaths per round at just 68% (lower is better), better than 95% of level 6 players. Most room to improve: Rounds with first kill at 6%, better than only 4% of level 6 players. Averages 14.1 kills per match with 52% headshots. The strongest map is Ancient with a 59% win rate in 59 matches. In 90 of 302 matches the rating was 1.10 or higher (30%), in 144 it was below 0.90. In 227 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: June 2026 at 1.06. Tinnicius loses the most ELO in match 1 of the day (−56 ELO, win rate 47%). Things go best on Cache (+58 ELO, win rate 50%). Match no. 2 of the day goes best: 60% win rate, +31 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.06, Rating −0.11, ADR −6.3, Win rate −14 pp, ELO −80. Last 30 days: 14 matches, win rate 43%, net ELO +70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.