Tinky_winki
How does Tinky_winki play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so clearly above the average (52%).
Clutch
Strength33% of 1v2s won and so well above the average (21%).
Weapons and aim
Average1.12 K/D and so slightly above the average (1.04).
Impact
AverageExactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).
Utility and deaths
Average0.18 enemies flashed per round and so well below the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.83. Last 3 months unchanged at 0.77. Just above the average (0.75).
Rating, 1.00 is an average match
Best month: June 2026 with 1.20. Last 3 months: 1.08 (at the start 1.11). Slightly above the average (1.04).
Damage per round (ADR)
Best month: June 2026 with 88.3. Last 3 months: 83.4 (at the start 83.9). Just above the average (81.1).
Share of headshot kills
Best month: June 2026 with 54%. Last 3 months: 48% (at the start 49%). Clearly below the average (51%).
Matches won (win rate)
Best month: June 2026 with 71%. Last 3 months: 53% (at the start 54%). Clearly above the average (50%).
Best month: October 2026 with 2,548. Last 3 months: 2,490 (at the start 2,429).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 43%.
Patterns
From the last 192 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Tinky_winki loses the most ELO on Inferno: −23 ELO, 60% win rate
Records and milestones
from recorded matches- Most kills in a match: 42 · Dust 2
- Highest rating in a match: 1.96 · Inferno
- Longest win streak: 7 wins in a row · Inferno
Maps in detail
from the last 192 matchesCompared with players on the same level who have at least 15 matches on the map.
How Tinky_winki plays
Across 192 matches Tinky_winki averages K/R 0.77, ADR 83.6 and a rating of 1.09. Biggest strength: Opening duels won at 57%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 49% headshots. The strongest map is Nuke with a 71% win rate in 17 matches. In 85 of 192 matches the rating was 1.10 or higher (44%), in 53 it was below 0.90. In 112 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: June 2026 at 1.20. Tinky_winki loses the most ELO on Inferno (−23 ELO, win rate 60%). Things go best on Anubis (+108 ELO, win rate 60%). Match no. 3 of the day goes best: 69% win rate, +76 ELO. Improved over the last three months: ELO +61. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 83.4, Headshots at 48%, Win rate at 53%. Last 30 days: 71 matches, win rate 59%, net ELO +175.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.