TiniZzPrime

Russia
On FACEIT since 2022 215 matches tracked 57 matches in 30 days
Last updated:
Next update possible in 1h 51m

How does TiniZzPrime play?

Rating 1.08 (from 195 matches) K/R 0.79 ADR 85.9 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 195 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 15% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 89%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.05+0.01 · Ø 1.04 better than 49%
Pistol kills per match 3.2
Knife kills 6 in 215 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 58%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 64%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 33x 4K, 3 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 24%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 48%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +429
= Stayed the same
K/R at 0.78, ADR at 85.9, Headshots at 58%, Win rate at 52%
▼ Got worse
Rating −0.10

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.78 (at the start 0.81). Slightly above the average (0.74).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −2 ELO, win rate 44%
On Saturdays −27 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 3.12 · Mirage
  3. Most kills in a match: 48 · Ancient

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
48% better than 31%
0.78 better than 65%
85.4 better than 69%
1.06 better than 55%
49% of 252 duels better than 33%
43% of 21 situations better than 63%
Dust 244
50% better than 40%
0.77 better than 61%
84.7 better than 66%
1.10 better than 66%
43% of 200 duels better than 11%
32% of 22 situations better than 32%
Ancient38
66% better than 87%
0.82 better than 79%
89.0 better than 80%
1.13 better than 75%
55% of 199 duels better than 65%
47% of 19 situations better than 74%
Anubis30
57% better than 66%
0.85 better than 89%
90.2 better than 87%
1.16 better than 83%
66% of 151 duels better than 98%
54% of 13 situations better than 84%
Inferno22
50% better than 28%
0.77 right on the average
87.0 better than 59%
0.99 better than 19%
49% of 113 duels better than 18%
40% of 10 situations better than 55%
Cache13
23% -
0.65 -
72.8 -
0.85-
45% of 82 duels -
100% of 3 situations -
Nuke8
50% -
0.86 -
92.1 -
1.17-
64% of 33 duels -
75% of 4 situations -
Vertigo6
50% -
0.80 -
83.8 -
1.06-
56% of 43 duels -
35% of 17 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TiniZzPrime plays

Across 215 matches TiniZzPrime averages K/R 0.79 and ADR 85.9; the rating across the 195 rated matches is 1.08. Biggest strength: Headshot rate at 58%, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 58% headshots. The strongest map is Ancient with a 66% win rate in 38 matches. In 87 of 195 matches the rating was 1.10 or higher (45%), in 72 it was below 0.90. In 155 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: June 2026 at 1.41. Things go best on Mirage (+52 ELO, win rate 48%). Improved over the last three months: ELO +429. Got weaker: Rating −0.10. Unchanged in recent months: K/R at 0.78, ADR at 85.9, Headshots at 58%, Win rate at 52%. Last 30 days: 57 matches, win rate 53%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.