TimppaTV

Nauru
147 matches tracked 41 matches in 30 days
Last updated:

How does TimppaTV play?

Rating 1.10 K/R 0.79 ADR 86.8 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 147 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 80%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 52%+4 pp · Ø 48% better than 76%
AWP share of kills 4%−6 pp · Ø 10% better than 25%
K/D 1.10+0.07 · Ø 1.03 better than 84%
Pistol kills per match 3.0
Knife kills 3 in 147 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 64%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 75%
MVPs per match 2.5+0.2 · Ø 2.3 better than 79%
4Ks and aces 36x 4K, 4 aces in 120 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.28).

Utility hit rate 40%+4 pp · Ø 36% better than 81%
Utility damage per round 7.0+2.7 · Ø 4.3 better than 94%
Enemies flashed per round 0.50+0.22 · Ø 0.28 better than 94%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.13, Win rate +22 pp
= Stayed the same
ADR at 86.9
▼ Got worse
Headshots −8 pp, ELO −227

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.63
AprMayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.80 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −40 ELO
37 matches · 51% win rate
On Thursdays +2 ELO, win rate 33%

TimppaTV loses the most ELO on Mirage: −40 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.50 · Mirage
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
51% better than 52%
0.83 better than 90%
87.2 better than 84%
1.20 better than 94%
51% of 157 duels right on the average
69% of 29 situations better than 98%
Nuke37
43% better than 15%
0.76 better than 55%
84.2 better than 64%
1.06 better than 55%
54% of 159 duels better than 62%
36% of 22 situations better than 45%
Ancient20
50% better than 47%
0.86 better than 96%
93.8 better than 97%
1.19 better than 96%
54% of 89 duels better than 69%
42% of 19 situations better than 65%
Anubis19
21% better than 1%
0.76 better than 70%
84.3 better than 73%
1.04 better than 64%
48% of 75 duels better than 35%
36% of 14 situations better than 45%
Cache13
38% -
0.79 -
87.2 -
1.07-
45% of 62 duels -
20% of 10 situations -
Inferno13
46% -
0.77 -
86.2 -
1.05-
64% of 74 duels -
20% of 5 situations -
Vertigo5
60% -
0.82 -
89.0 -
1.13-
54% of 26 duels -
20% of 5 situations -
Dust 23
0% -
0.53 -
77.4 -
0.66-
50% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TimppaTV plays

Across 147 matches TimppaTV averages K/R 0.79, ADR 86.8 and a rating of 1.10. Biggest strength: Utility damage per round at 7.0, better than 94% of level 8 players. Averages 17.8 kills per match with 52% headshots. The strongest map is Mirage with a 51% win rate in 37 matches. In 73 of 147 matches the rating was 1.10 or higher (50%), in 45 it was below 0.90. In 120 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: August 2026 at 1.19. TimppaTV loses the most ELO on Mirage (−40 ELO, win rate 51%). Things go best on Nuke (+73 ELO, win rate 43%). Improved over the last three months: K/R +0.05, Rating +0.13, Win rate +22 pp. Got weaker: Headshots −8 pp, ELO −227. Unchanged in recent months: ADR at 86.9. Last 30 days: 41 matches, win rate 39%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.