Timpan0

Sweden
82 matches tracked
Last updated:

How does Timpan0 play?

Rating 0.91 K/R 0.63 ADR 71.1 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 82 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (5 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 8% no comparison
Opening duels won 47% no comparison

Clutch

Last one alive
Clutch 1v1 won 0% no comparison
Clutch 1v2 won 20% no comparison
Clutch kills per match 0.6 no comparison

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 4% no comparison
K/D 0.89−0.13 · Ø 1.02 better than 8%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.2% no comparison
3K rounds 1.7% no comparison
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 0x 4K, 0 aces in 5 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 41% no comparison
Utility damage per round 7.3 no comparison
Enemies flashed per round 0.21 no comparison
Deaths per round 70%−2 pp · Ø 72% better than 72%

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 1.74 · Cache
  3. Most kills in a match: 26 · Anubis

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
67% better than 94%
0.63 better than 9%
70.1 better than 7%
0.93 better than 20%
51% of 89 duels right on the average
41% of 17 situations better than 57%
Cache13
77% -
0.68 -
77.7 -
1.01-
57% of 37 duels -
29% of 7 situations -
Ancient12
58% -
0.51 -
63.7 -
0.75-
34% of 44 duels -
50% of 6 situations -
Inferno11
55% -
0.58 -
69.4 -
0.84-
41% of 29 duels -
25% of 4 situations -
Anubis9
89% -
0.79 -
83.4 -
1.11-
61% of 31 duels -
67% of 6 situations -
Dust 28
50% -
0.55 -
60.0 -
0.75-
25% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Timpan0 plays

Across 82 matches Timpan0 averages K/R 0.63, ADR 71.1 and a rating of 0.91. Most room to improve: Damage per round (ADR) at 71.1, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 14.0 kills per match with 46% headshots. The strongest map is Cache with a 77% win rate in 13 matches. In 22 of 82 matches the rating was 1.10 or higher (27%), in 41 it was below 0.90. Things go best on Mirage (+71 ELO, win rate 67%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.