Compared with 866 players in this group, each player over up to their last 100 matches.
Opening
Average42% of opening duels won and so well below the average (50%).
Clutch
Weakness0% of 1v2s won and so well below the average (22%).
Weapons and aim
Average0.78 K/D and so well below the average (1.00).
Impact
WeaknessExactly 3 kills in 2.7% of rounds and so well below the average (3.9%).
Utility and deaths
Average0.04 enemies flashed per round and so well below the average (0.26).
Patterns
Records and milestones
from recorded matches- Highest rating in a match: 1.28 · Mirage
- Most kills in a match: 23 · Ancient
Maps in detail
from the last 20 matchesCompared with players on the same level who have at least 15 matches on the map.
How Timon_tigr plays
Across 20 matches Timon_tigr averages K/R 0.63, ADR 76.6 and a rating of 0.80. Biggest strength: Utility hit rate at 41%, better than 87% of level 6 players. Most room to improve: Rating at 0.80, better than only 1% of level 6 players. Averages 15.2 kills per match with 52% headshots. In 3 of 20 matches the rating was 1.10 or higher (15%), in 13 it was below 0.90. Last 30 days: 20 matches, win rate 50%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.