Timon63

Russia
On FACEIT since 2024 257 matches tracked 63 matches in 30 days
ELO ▲ 304
3,106
30-day peak: 3,106
Rank EU ▲ 566 places
#5,319
Russia #1,499 in Russia
30 days · prev. #5,885 · best #5,180
Last updated:

How does Timon63 play?

Rating 1.32 (from 234 matches) K/R 0.94 ADR 96.0 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 234 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 39% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 7% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

65% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 65%+13 pp · Ø 52% better than 99%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.5).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 42%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 2.5+1.0 · Ø 1.5 better than 98%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (53%).

Headshot rate 34%−19 pp · Ø 53% better than 1%
AWP share of kills 48%+36 pp · Ø 12% better than 99%
K/D 1.37+0.32 · Ø 1.05 better than 97%
Pistol kills per match 3.4
Knife kills 3 in 257 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.1% of rounds and so well above the average (13.5%).

2K rounds 18.1%+4.6 pp · Ø 13.5% better than 99%
3K rounds 6.5%+2.3 pp · Ø 4.2% better than 97%
MVPs per match 3.1+0.7 · Ø 2.4 better than 94%
4Ks and aces 44x 4K, 9 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 44%+10 pp · Ø 34% better than 98%
Utility damage per round 4.7+0.8 · Ø 3.9 better than 76%
Enemies flashed per round 0.19−0.13 · Ø 0.32 better than 13%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.06, Win rate +5 pp, ELO +296
= Stayed the same
K/R at 0.95, ADR at 96.9
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.97
MayJunJulAugSepOct

Best month: September 2026 with 0.97. Last 3 months: 0.95 (at the start 0.92). Well above the average (0.74).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −9 ELO
39 matches · 46% win rate
On Ancient −1 ELO
74 matches · 65% win rate
On Fridays ±0 ELO, win rate 41%

Timon63 loses the most ELO on Anubis: −9 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.06 · Anubis
  2. Longest win streak: 10 wins in a row · Ancient
  3. Most kills in a match: 64 · Anubis

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient74
65% better than 81%
0.94 better than 98%
97.7 better than 96%
1.33 better than 98%
65% of 245 duels better than 97%
45% of 47 situations better than 70%
Mirage66
52% better than 37%
0.94 better than 97%
94.7 better than 93%
1.32 better than 97%
66% of 225 duels better than 98%
40% of 48 situations better than 54%
Dust 256
54% better than 47%
0.91 better than 95%
95.0 better than 93%
1.29 better than 94%
62% of 256 duels better than 91%
30% of 37 situations better than 26%
Anubis39
46% better than 19%
1.01 better than 99%
99.0 better than 98%
1.41 better than 99%
66% of 166 duels better than 98%
24% of 29 situations better than 15%
Inferno10
40% -
0.91 -
99.0 -
1.34-
48% of 31 duels -
17% of 6 situations -
Nuke9
33% -
0.79 -
84.8 -
1.04-
63% of 43 duels -
38% of 8 situations -
Cache3
33% -
0.81 -
82.9 -
1.07-
62% of 13 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Timon63 plays

Across 257 matches Timon63 averages K/R 0.94 and ADR 96.0; the rating across the 234 rated matches is 1.32. Biggest strength: Opening duels won at 65%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 20.7 kills per match with 34% headshots. The strongest map is Ancient with a 65% win rate in 74 matches. In 166 of 234 matches the rating was 1.10 or higher (71%), in 30 it was below 0.90. In 162 matches with detailed stats: 44 4Ks and 9 aces. Best month by rating: June 2026 at 1.40. Timon63 loses the most ELO on Anubis (−9 ELO, win rate 46%). Things go best on Mirage (+74 ELO, win rate 52%). Match no. 2 of the day goes best: 64% win rate, +18 ELO. Improved over the last three months: Rating +0.06, Win rate +5 pp, ELO +296. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.95, ADR at 96.9. Last 30 days: 63 matches, win rate 59%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.