Timlef

Netherlands
On FACEIT since 2015 113 matches tracked 36 matches in 30 days
ELO ▼ 83
2,192
30-day peak: 2,297
Rank EU
#138,550
Netherlands #788 in Netherlands
Last updated:

How does Timlef play?

Rating 1.06 K/R 0.73 ADR 75.7 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 113 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 43%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.09+0.07 · Ø 1.02 better than 71%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.3%).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 68%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 18x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 26%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 80%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Timlef is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 100 matches, all from the last 3 months.

Kills per round (K/R)

0.68
AugSepOct

Best month: August 2026 with 0.76.

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays +32 ELO, win rate 54%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.16 · Mirage

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
54% better than 63%
0.73 better than 46%
75.2 better than 23%
1.08 better than 69%
52% of 98 duels better than 56%
25% of 20 situations better than 17%
Dust 223
65% better than 90%
0.75 better than 57%
77.0 better than 29%
1.10 better than 73%
47% of 85 duels better than 29%
33% of 18 situations better than 37%
Anubis19
63% better than 85%
0.75 better than 57%
77.2 better than 31%
1.08 better than 68%
49% of 78 duels better than 36%
57% of 14 situations better than 91%
Inferno16
69% better than 94%
0.62 better than 6%
68.6 better than 6%
0.92 better than 11%
55% of 42 duels better than 57%
20% of 5 situations better than 13%
Ancient14
50% -
0.82 -
82.6 -
1.14-
51% of 53 duels -
43% of 14 situations -
Nuke9
67% -
0.71 -
78.9 -
1.01-
44% of 43 duels -
25% of 4 situations -
Cache7
71% -
0.68 -
65.2 -
1.02-
45% of 31 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Timlef plays

Across 113 matches Timlef averages K/R 0.73, ADR 75.7 and a rating of 1.06. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 52% headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 52 of 113 matches the rating was 1.10 or higher (46%), in 36 it was below 0.90. In 100 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: August 2026 at 1.08. Things go best on Dust 2 (+93 ELO, win rate 65%). Match no. 2 of the day goes best: 71% win rate, +89 ELO. Last 30 days: 36 matches, win rate 50%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.