Timing_-99

Poland
On FACEIT since 2023 205 matches tracked 65 matches in 30 days
ELO ▼ 170
2,207
30-day peak: 2,407
Rank EU
#132,378
Poland #7,267 in Poland
Last updated:

How does Timing_-99 play?

Rating 1.02 K/R 0.74 ADR 81.8 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 205 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 2.8
Zeus kills5 in 205 matches
Knife kills 12 in 205 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 39%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 30x 4K, 2 aces in 175 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 28%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp, Win rate +7 pp, ELO +316
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 81.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months unchanged at 0.74. Right on the average (0.74).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −126 ELO
69 matches · 55% win rate
On Anubis −121 ELO
42 matches · 45% win rate
On Saturdays −130 ELO, win rate 33%

Timing_-99 loses the most ELO on Mirage: −126 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.21 · Mirage

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
55% better than 64%
0.78 better than 71%
83.4 better than 65%
1.08 better than 69%
49% of 423 duels better than 40%
53% of 34 situations better than 85%
Anubis42
45% better than 27%
0.74 right on the average
80.9 better than 51%
1.01 better than 42%
49% of 257 duels better than 36%
33% of 18 situations better than 39%
Ancient40
43% better than 21%
0.74 right on the average
89.1 better than 84%
1.01 better than 42%
47% of 184 duels better than 27%
53% of 19 situations better than 85%
Inferno20
60% better than 72%
0.72 better than 46%
76.5 better than 30%
1.00 better than 38%
45% of 108 duels better than 13%
13% of 8 situations better than 5%
Nuke19
47% better than 26%
0.71 better than 26%
77.4 better than 23%
0.96 better than 20%
60% of 73 duels better than 86%
10% of 10 situations better than 4%
Dust 210
30% -
0.61 -
68.2 -
0.80-
47% of 55 duels -
40% of 5 situations -
Cache3
33% -
0.43 -
51.0 -
0.56-
38% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Timing_-99 plays

Across 205 matches Timing_-99 averages K/R 0.74, ADR 81.8 and a rating of 1.02. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 52% headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 77 of 205 matches the rating was 1.10 or higher (38%), in 85 it was below 0.90. In 175 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: September 2026 at 1.09. Timing_-99 loses the most ELO on Mirage (−126 ELO, win rate 55%). Things go best on Inferno (+31 ELO, win rate 60%). Match no. 2 of the day goes best: 59% win rate, −30 ELO. Improved over the last three months: Headshots +7 pp, Win rate +7 pp, ELO +316. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 81.4. Last 30 days: 65 matches, win rate 45%, net ELO −176.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.