Tiltinhoo

IE
83 matches tracked
Last updated:

How does Tiltinhoo play?

Rating 0.67 (from 2 matches) K/R 0.55 ADR 64.4 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.67
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 5%−5 pp better than 1%
Opening duels won 43%−6 pp better than 10%

Clutch

Weakness
Last one alive
Clutch 1v1 won 24%−15 pp better than 3%
Clutch 1v2 won 15%−6 pp better than 19%
Clutch kills per match 1.60.0 level

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 31%−13 pp better than 2%
AWP share of kills 2%−9 pp better than 13%
K/D 0.79−0.18 better than 3%
Pistol kills per match 1.9
Knife kills 1 in 83 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.9%−1.8 pp better than 10%
Rounds with 3K 1.7%−2.0 pp better than 1%
MVPs per match 1.7−0.4 better than 11%
4Ks and aces 1x 4K, 0 aces in 42 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 6.4+2.5 better than 90%
Enemies flashed per round 0.49+0.24 better than 93%
Rounds with a death 70%−3 pp better than 86%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
K/R +0.04, Win rate +8 pp
= Stayed the same
ADR at 64.5, Headshots at 31%
▼ Got worse
ELO −62

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: September 2026 with 0.58. Last 3 months: 0.57 (at the start 0.53).

Patterns

From the last 83 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −75 ELO
26 matches · 46% wins
In match 2 of the day −18 ELO
24 matches · 50% wins
On Inferno −9 ELO
24 matches · 67% wins

Tiltinhoo loses the most ELO in match 1 of the day: −75 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 0.99 · Mirage
  2. Most kills in a match: 25 · Anubis
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno24
67% better than 92%
0.59 better than 11%
68.5 better than 11%
-
33% of 51 duels better than 2%
75% of 4 situations better than 98%
Ancient19
68% better than 95%
0.56 better than 2%
63.6 better than 1%
-
41% of 68 duels better than 11%
50% of 12 situations better than 82%
Anubis12
58% -
0.61 -
69.3 -
-
52% of 33 duels -
38% of 8 situations -
Mirage12
50% -
0.50 -
60.2 -
0.99-
37% of 38 duels -
18% of 11 situations -
Dust 211
18% -
0.51 -
59.8 -
-
29% of 34 duels -
38% of 8 situations -
Cache3
33% -
0.49 -
55.9 -
0.37-
17% of 6 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tiltinhoo plays

Across 83 matches Tiltinhoo averages K/R 0.55 and ADR 64.4; the rating across the 2 rated matches is 0.67. Biggest strength: Utility damage per round at 6.4. That is better than 90% of players on level 5. Most room to improve: Damage per round (ADR) at 64.4. That is better than only 1% of players on level 5. On average 12.6 kills per match, 31% of them headshots. The strongest map is Ancient with a 68% win rate in 19 matches. In 42 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: September 2026 at 0.67. Tiltinhoo loses the most ELO in match 1 of the day (−75 ELO, win rate 46%). Improved over the last three months: K/R +0.04, Win rate +8 pp. Got weaker: ELO −62. Unchanged in recent months: ADR at 64.5, Headshots at 31%. Last 30 days: 2 matches, win rate 0%, ELO balance −57.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.