Til_tik_miks

Serbia
On FACEIT since 2015 177 matches tracked 63 matches in 30 days
Last updated:

How does Til_tik_miks play?

Rating 1.07 (from 131 matches) K/R 0.76 ADR 82.6 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 131 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 24%
AWP share of kills 28%+16 pp · Ø 12% better than 94%
K/D 1.06+0.02 · Ø 1.04 better than 53%
Pistol kills per match 3.4
Knife kills 1 in 177 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 61%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 30x 4K, 5 aces in 124 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 14%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 16%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.06
= Stayed the same
K/R at 0.77, ADR at 83.4, Win rate at 50%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +4 ELO
28 matches · 43% win rate
In match 4 of the day +30 ELO
21 matches · 43% win rate
Between 12:00 and 18:00 +120 ELO, win rate 44%
On Mondays −60 ELO, win rate 29%

Til_tik_miks loses the most ELO in match 2 of the day: +4 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 2.70 · Inferno
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
54% better than 53%
0.82 better than 80%
86.7 better than 75%
1.13 better than 75%
56% of 357 duels better than 72%
39% of 38 situations better than 52%
Anubis34
50% better than 40%
0.66 better than 12%
73.3 better than 12%
0.92 better than 12%
39% of 122 duels better than 3%
0% of 5 situations better than 1%
Nuke34
47% better than 26%
0.71 better than 26%
78.3 better than 29%
0.98 better than 24%
50% of 151 duels better than 36%
35% of 17 situations better than 38%
Inferno19
47% better than 22%
0.82 better than 66%
89.8 better than 68%
1.23 better than 81%
52% of 104 duels better than 32%
20% of 10 situations better than 11%
Cache6
17% -
0.81 -
84.9 -
1.08-
53% of 32 duels -
17% of 6 situations -
Overpass4
50% -
0.78 -
85.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Til_tik_miks plays

Across 177 matches Til_tik_miks averages K/R 0.76 and ADR 82.6; the rating across the 131 rated matches is 1.07. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 46% headshots. The strongest map is Dust 2 with a 54% win rate in 79 matches. In 61 of 131 matches the rating was 1.10 or higher (47%), in 45 it was below 0.90. In 124 matches with detailed stats: 30 4Ks and 5 aces. Best month by rating: October 2026 at 1.10. Til_tik_miks loses the most ELO in match 2 of the day (+4 ELO, win rate 43%). Things go best on Anubis (+94 ELO, win rate 50%). Match no. 3 of the day goes best: 59% win rate. Improved over the last three months: Rating +0.06. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.77, ADR at 83.4, Win rate at 50%. Last 30 days: 63 matches, win rate 44%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.