Tiflopin

Russia
On FACEIT since 2025 224 matches tracked 83 matches in 30 days
ELO ▲ 309
2,597
30-day peak: 2,597
Rank EU
#37,718
Russia #10,862 in Russia
Last updated:

How does Tiflopin play?

Rating 0.98 K/R 0.71 ADR 77.3 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 224 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 89%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 0.97−0.07 · Ø 1.04 better than 20%
Pistol kills per match 3.0
Knife kills 11 in 224 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 15%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 29x 4K, 3 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 66%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 48%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +103
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 76.6, Headshots at 58%
▼ Got worse
Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months unchanged at 0.71. Slightly below the average (0.74).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −76 ELO
82 matches · 57% win rate
From match 5 of the day −76 ELO
52 matches · 48% win rate
On Tuesdays +25 ELO, win rate 40%

Tiflopin loses the most ELO on Mirage: −76 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.16 · Mirage
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
57% better than 68%
0.70 better than 27%
76.4 better than 25%
0.96 better than 21%
50% of 335 duels better than 39%
38% of 34 situations better than 46%
Dust 254
59% better than 73%
0.75 right on the average
80.9 better than 48%
1.05 right on the average
52% of 210 duels right on the average
33% of 30 situations better than 36%
Ancient32
59% better than 70%
0.69 better than 20%
74.9 better than 15%
0.96 better than 22%
46% of 124 duels better than 17%
22% of 27 situations better than 14%
Anubis29
45% better than 25%
0.66 better than 12%
74.0 better than 14%
0.90 better than 8%
45% of 112 duels better than 15%
29% of 17 situations better than 25%
Nuke11
64% -
0.77 -
80.7 -
1.08-
61% of 31 duels -
38% of 8 situations -
Cache9
67% -
0.71 -
78.6 -
1.00-
54% of 50 duels -
33% of 3 situations -
Inferno6
33% -
0.61 -
68.7 -
0.85-
56% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Tiflopin plays

Across 224 matches Tiflopin averages K/R 0.71, ADR 77.3 and a rating of 0.98. Biggest strength: Headshot rate at 58%, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 20% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 58% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 77 of 224 matches the rating was 1.10 or higher (34%), in 97 it was below 0.90. In 178 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: September 2026 at 1.01. Tiflopin loses the most ELO on Mirage (−76 ELO, win rate 57%). Things go best in match 1 of the day (+80 ELO, win rate 65%). Match no. 4 of the day goes best: 66% win rate, −25 ELO. Improved over the last three months: ELO +103. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 76.6, Headshots at 58%. Last 30 days: 83 matches, win rate 55%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.