Tic0mia

Brazil
208 matches tracked 20 matches in 30 days
Last updated:

How does Tic0mia play?

Rating 0.83 (from 191 matches) K/R 0.60 ADR 69.8 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 37%
Rating distribution from 191 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 9% normal 0.90 to 1.09 19% weak 0.75 to 0.89 23% very weak below 0.75 40%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

Level 4

Compared with 685 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

39% of opening duels won and so well below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 28%
Opening duels won 39%−10 pp · Ø 49% better than 3%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 23%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 11%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 26%

Weapons and aim

Weakness
Where do the kills come from?

0.80 K/D and so clearly below the average (0.96).

Headshot rate 35%−8 pp · Ø 43% better than 14%
AWP share of kills 6%−5 pp · Ø 11% better than 39%
K/D 0.80−0.16 · Ø 0.96 better than 7%
Pistol kills per match 1.8
Knife kills 5 in 208 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (3.6%).

2K rounds 11.1%−1.7 pp · Ø 12.8% better than 18%
3K rounds 2.5%−1.1 pp · Ø 3.6% better than 11%
MVPs per match 1.9−0.2 · Ø 2.1 better than 34%
4Ks and aces 9x 4K, 1 ace in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 62%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 40%
Enemies flashed per round 0.22−0.02 · Ø 0.24 better than 46%
Deaths per round 75%+2 pp · Ø 73% better than 35%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.59, ADR at 69.3
▼ Got worse
Rating −0.07, Win rate −8 pp, ELO −164

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.54
MayJunJulAugSepOct

Best month: June 2026 with 0.63. Last 3 months: 0.59 (at the start 0.62). Well below the average (0.70).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −15 ELO
61 matches · 51% win rate
In match 4 of the day ±0 ELO
25 matches · 40% win rate
Between 18:00 and 24:00 +52 ELO, win rate 42%
On Sundays −12 ELO, win rate 29%

Tic0mia loses the most ELO on Mirage: −15 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Inferno
  2. Highest rating in a match: 2.01 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
52% better than 56%
0.56 better than 4%
67.8 better than 10%
0.79 better than 5%
38% of 249 duels better than 8%
18% of 28 situations better than 7%
Mirage61
51% better than 61%
0.61 better than 14%
69.6 better than 15%
0.88 better than 24%
35% of 236 duels better than 2%
39% of 31 situations better than 57%
Ancient31
68% better than 94%
0.65 better than 32%
73.8 better than 32%
0.88 better than 29%
43% of 162 duels better than 24%
53% of 15 situations better than 88%
Anubis24
42% better than 25%
0.64 better than 21%
72.2 better than 20%
0.89 better than 25%
39% of 104 duels better than 7%
32% of 19 situations better than 41%
Cache14
43% -
0.57 -
66.9 -
0.70-
51% of 37 duels -
50% of 4 situations -
Inferno7
29% -
0.61 -
73.1 -
0.78-
45% of 40 duels -
75% of 4 situations -
Overpass3
0% -
0.44 -
60.2 -
0.55-
9% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tic0mia plays

Across 208 matches Tic0mia averages K/R 0.60 and ADR 69.8; the rating across the 191 rated matches is 0.83. Most room to improve: Opening duels won at 39%, better than only 3% of level 4 players. Averages 13.1 kills per match with 35% headshots. The strongest map is Ancient with a 68% win rate in 31 matches. In 35 of 191 matches the rating was 1.10 or higher (18%), in 120 it was below 0.90. In 121 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: June 2026 at 0.90. Tic0mia loses the most ELO on Mirage (−15 ELO, win rate 51%). Things go best on Anubis (+25 ELO, win rate 42%). Match no. 3 of the day goes best: 60% win rate, +25 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Rating −0.07, Win rate −8 pp, ELO −164. Unchanged in recent months: K/R at 0.59, ADR at 69.3. Last 30 days: 20 matches, win rate 45%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.