Tiann3

Hungary
On FACEIT since 2025 58 matches tracked 26 matches in 30 days
ELO ▲ 54
2,062
30-day peak: 2,119
Rank EU
#202,230
Hungary #1,005 in Hungary
Last updated:

How does Tiann3 play?

Rating 1.02 K/R 0.72 ADR 80.8 from 58 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 58 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Strength
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 92%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.01−0.01 · Ø 1.02 better than 42%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.3%).

2K rounds 12.0%−1.3 pp · Ø 13.3% better than 16%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 9x 4K, 2 aces in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 92%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 42%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Tiann3 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 48 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.70
JulAugSepOct

Best month: September 2026 with 0.78.

Patterns

From the last 58 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +19 ELO
25 matches · 48% win rate

Tiann3 loses the most ELO in match 1 of the day: +19 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.55 · Nuke
  3. Most kills in a match: 42 · Cache

Maps in detail

from the last 58 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
64% -
0.66 -
73.5 -
0.92-
57% of 76 duels -
50% of 8 situations -
Ancient12
58% -
0.78 -
88.4 -
1.13-
49% of 43 duels -
43% of 7 situations -
Inferno11
36% -
0.73 -
82.8 -
0.99-
53% of 60 duels -
100% of 1 situations -
Anubis9
56% -
0.58 -
66.4 -
0.83-
38% of 37 duels -
40% of 5 situations -
Nuke8
63% -
0.88 -
93.7 -
1.22-
46% of 48 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tiann3 plays

Across 58 matches Tiann3 averages K/R 0.72, ADR 80.8 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 48% headshots. The strongest map is Mirage with a 64% win rate in 14 matches. In 23 of 58 matches the rating was 1.10 or higher (40%), in 24 it was below 0.90. In 48 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: September 2026 at 1.12. Tiann3 loses the most ELO in match 1 of the day (+19 ELO, win rate 48%). Match no. 2 of the day goes best: 60% win rate, +23 ELO. Last 30 days: 26 matches, win rate 58%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.