TiagoQueOta

Portugal
On FACEIT since 2020 96 matches tracked 22 matches in 30 days
Last updated:

How does TiagoQueOta play?

Rating 1.08 K/R 0.77 ADR 83.6 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 96 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 10%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.07+0.05 · Ø 1.02 better than 66%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 17x 4K, 0 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

0.33 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 65%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +288
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.12, ADR −9.6, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.74 (at the start 0.83). Right on the average (0.74).

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −52 ELO
23 matches · 52% win rate
On Anubis −23 ELO
20 matches · 75% win rate
Between 12:00 and 18:00 +32 ELO, win rate 50%
On Saturdays +5 ELO, win rate 48%

TiagoQueOta loses the most ELO on Mirage: −52 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Inferno
  2. Highest rating in a match: 2.39 · Inferno
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno24
71% better than 97%
0.78 better than 74%
81.9 better than 54%
1.11 better than 75%
51% of 135 duels better than 45%
50% of 14 situations better than 79%
Mirage23
52% right on the average
0.75 better than 57%
83.9 better than 68%
1.03 better than 53%
51% of 130 duels right on the average
9% of 11 situations better than 2%
Anubis20
75% better than 97%
0.82 better than 87%
85.4 better than 75%
1.17 better than 89%
56% of 111 duels better than 77%
33% of 12 situations better than 39%
Ancient16
50% better than 45%
0.83 better than 85%
89.1 better than 84%
1.15 better than 85%
54% of 87 duels better than 66%
0% of 9 situations better than 1%
Dust 28
25% -
0.63 -
73.5 -
0.90-
41% of 37 duels -
-
Nuke3
33% -
0.69 -
74.9 -
0.96-
25% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How TiagoQueOta plays

Across 96 matches TiagoQueOta averages K/R 0.77, ADR 83.6 and a rating of 1.08. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 45%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 56% headshots. The strongest map is Anubis with a 75% win rate in 20 matches. In 45 of 96 matches the rating was 1.10 or higher (47%), in 32 it was below 0.90. In 60 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: July 2026 at 1.16. TiagoQueOta loses the most ELO on Mirage (−52 ELO, win rate 52%). Things go best on Inferno (+112 ELO, win rate 71%). Match no. 2 of the day goes best: 68% win rate, +30 ELO. Improved over the last three months: Headshots +2 pp, ELO +288. Got weaker: K/R −0.09, Rating −0.12, ADR −9.6, Win rate −6 pp. Last 30 days: 22 matches, win rate 41%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.