TiTom

Vatican City
On FACEIT since 2019 233 matches tracked 93 matches in 30 days
ELO ▲ 214
2,381
30-day peak: 2,444
Rank EU
#77,776
Vatican City #120 in Vatican City
Last updated:

How does TiTom play?

Rating 1.00 (from 187 matches) K/R 0.71 ADR 76.7 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 187 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 2.5
Knife kills 6 in 233 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 29x 4K, 0 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 80%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, ELO +97
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 77.1, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.71 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +25 ELO
32 matches · 44% win rate
In match 1 of the day +27 ELO
61 matches · 46% win rate
On Wednesdays +27 ELO, win rate 38%

TiTom loses the most ELO in match 4 of the day: +25 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Most kills in a match: 30 · Anubis
  3. Highest rating in a match: 2.20 · Anubis

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
49% better than 37%
0.67 better than 18%
70.9 better than 9%
0.98 better than 31%
49% of 129 duels better than 36%
48% of 25 situations better than 78%
Ancient54
56% better than 64%
0.71 better than 32%
78.5 better than 34%
0.98 better than 31%
50% of 165 duels better than 40%
32% of 25 situations better than 34%
Anubis44
52% better than 47%
0.74 better than 47%
81.6 better than 51%
1.02 better than 43%
43% of 136 duels better than 11%
33% of 12 situations better than 37%
Dust 235
51% better than 49%
0.71 better than 34%
76.4 better than 26%
1.00 better than 36%
48% of 69 duels better than 31%
60% of 15 situations better than 94%
Nuke18
50% better than 36%
0.72 better than 29%
76.3 better than 20%
1.03 better than 40%
48% of 52 duels better than 26%
33% of 6 situations better than 33%
Cache11
55% -
0.68 -
71.4 -
1.02-
36% of 28 duels -
40% of 5 situations -
Inferno3
67% -
0.88 -
108.5 -
1.50-
86% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TiTom plays

Across 233 matches TiTom averages K/R 0.71 and ADR 76.7; the rating across the 187 rated matches is 1.00. Biggest strength: Utility damage per round at 5.3, better than 80% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 53% headshots. The strongest map is Ancient with a 56% win rate in 54 matches. In 65 of 187 matches the rating was 1.10 or higher (35%), in 74 it was below 0.90. In 164 matches with detailed stats: 29 4Ks and 0 aces. Best month by rating: August 2026 at 1.09. TiTom loses the most ELO in match 4 of the day (+25 ELO, win rate 44%). Things go best on Mirage (+73 ELO, win rate 49%). From match no. 5 of the day on, things go best: 61% win rate, +64 ELO. Improved over the last three months: Headshots +4 pp, ELO +97. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 77.1, Win rate at 52%. Last 30 days: 93 matches, win rate 49%, net ELO +70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.