Ti551

Finland
108 matches tracked 46 matches in 30 days
Last updated:

How does Ti551 play?

Rating 0.94 K/R 0.68 ADR 76.5 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 108 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 48%−2 pp · Ø 50% better than 28%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 17%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.93−0.07 · Ø 1.00 better than 20%
Pistol kills per match 2.3
Knife kills 6 in 108 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.1%).

2K rounds 11.8%−1.3 pp · Ø 13.1% better than 15%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 17%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 9x 4K, 2 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 16%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 63%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 83%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
Whether Ti551 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 96 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: May 2026 with 0.70.

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +92 ELO
36 matches · 44% win rate
Between 12:00 and 18:00 +8 ELO, win rate 43%
On Tuesdays +7 ELO, win rate 45%

Ti551 loses the most ELO in match 1 of the day: +92 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Mirage
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
58% better than 75%
0.70 better than 34%
77.6 better than 36%
0.96 better than 31%
47% of 132 duels better than 29%
29% of 17 situations better than 24%
Ancient23
57% better than 71%
0.67 better than 16%
78.0 better than 34%
0.94 better than 24%
48% of 94 duels better than 34%
22% of 9 situations better than 18%
Anubis17
59% better than 76%
0.75 better than 60%
83.4 better than 67%
1.01 better than 45%
58% of 69 duels better than 86%
50% of 14 situations better than 77%
Nuke14
57% -
0.64 -
72.5 -
0.90-
50% of 38 duels -
38% of 13 situations -
Dust 212
58% -
0.61 -
71.6 -
0.86-
34% of 47 duels -
11% of 9 situations -
Inferno6
33% -
0.56 -
68.5 -
0.79-
67% of 15 duels -
33% of 3 situations -
Cache3
33% -
0.64 -
64.6 -
0.82-
53% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ti551 plays

Across 108 matches Ti551 averages K/R 0.68, ADR 76.5 and a rating of 0.94. Most room to improve: Utility hit rate at 30%, better than only 16% of level 9 players. Averages 15.5 kills per match with 42% headshots. The strongest map is Anubis with a 59% win rate in 17 matches. In 30 of 108 matches the rating was 1.10 or higher (28%), in 55 it was below 0.90. In 96 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: October 2026 at 0.99. Ti551 loses the most ELO in match 1 of the day (+92 ELO, win rate 44%). Things go best on Mirage (+82 ELO, win rate 58%). Match no. 2 of the day goes best: 71% win rate, +79 ELO. Last 30 days: 46 matches, win rate 65%, net ELO +198.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.