Ti-4to-takoe
How does Ti-4to-takoe play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).
Compared with 1,880 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (51%).
Clutch
Average14% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average1.11 K/D and so slightly above the average (1.02).
Impact
AverageExactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).
Utility and deaths
AverageDied in 65% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageOct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Last 3 months: 0.70 (at the start 0.76). Slightly below the average (0.74).
Rating, 1.00 is an average match
Last 3 months: 1.04 (at the start 1.11). Just above the average (1.03).
Damage per round (ADR)
Last 3 months: 81.7 (at the start 84.7). Just above the average (80.7).
Share of headshot kills
Last 3 months: 46% (at the start 42%). Clearly below the average (49%).
Matches won (win rate)
Last 3 months: 61% (at the start 50%). Well above the average (49%).
Last 3 months: 1,983 (at the start 1,883).
Rounds with first kill
1v1 clutches won
Patterns
From the last 63 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.27 · Cache
- Longest win streak: 5 wins in a row · Mirage
- Most kills in a match: 27 · Dust 2
Maps in detail
from the last 63 matchesCompared with players on the same level who have at least 15 matches on the map.
How Ti-4to-takoe plays
Across 63 matches Ti-4to-takoe averages K/R 0.72, ADR 82.7 and a rating of 1.06. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 20% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 45% headshots. The strongest map is Dust 2 with a 58% win rate in 19 matches. In 28 of 63 matches the rating was 1.10 or higher (44%), in 27 it was below 0.90. In 41 matches with detailed stats: 6 4Ks and 1 ace. Improved over the last three months: Headshots +4 pp, Win rate +11 pp, ELO +100. Got weaker: K/R −0.06, Rating −0.07. Unchanged in recent months: ADR at 81.7. Last 30 days: 41 matches, win rate 61%, net ELO +30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.