Ti-4to-takoe

Russia
On FACEIT since 2017 63 matches tracked 41 matches in 30 days
ELO ▲ 117
2,024
30-day peak: 2,024
Rank EU
#227,450
Russia #63,841 in Russia
Last updated:

How does Ti-4to-takoe play?

Rating 1.06 K/R 0.72 ADR 82.7 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 63 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 14% normal 0.90 to 1.09 13% weak 0.75 to 0.89 22% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 11%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.02).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.11+0.09 · Ø 1.02 better than 78%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 27%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 20%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 6x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 12%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +11 pp, ELO +100
= Stayed the same
ADR at 81.7
▼ Got worse
K/R −0.06, Rating −0.07

Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Last 3 months: 0.70 (at the start 0.76). Slightly below the average (0.74).

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Cache
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 27 · Dust 2

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
58% better than 75%
0.75 better than 57%
84.4 better than 69%
1.14 better than 82%
51% of 83 duels right on the average
71% of 14 situations better than 99%
Mirage18
50% better than 45%
0.75 better than 55%
83.2 better than 64%
1.08 better than 67%
58% of 73 duels better than 86%
47% of 19 situations better than 76%
Inferno6
50% -
0.53 -
73.2 -
0.77-
65% of 23 duels -
33% of 3 situations -
Nuke6
50% -
0.73 -
89.4 -
1.01-
57% of 21 duels -
0% of 7 situations -
Ancient5
60% -
0.60 -
73.5 -
0.80-
63% of 27 duels -
33% of 6 situations -
Anubis5
80% -
0.68 -
75.1 -
1.01-
32% of 22 duels -
50% of 2 situations -
Cache4
75% -
0.99 -
99.7 -
1.51-
70% of 20 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ti-4to-takoe plays

Across 63 matches Ti-4to-takoe averages K/R 0.72, ADR 82.7 and a rating of 1.06. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 20% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 45% headshots. The strongest map is Dust 2 with a 58% win rate in 19 matches. In 28 of 63 matches the rating was 1.10 or higher (44%), in 27 it was below 0.90. In 41 matches with detailed stats: 6 4Ks and 1 ace. Improved over the last three months: Headshots +4 pp, Win rate +11 pp, ELO +100. Got weaker: K/R −0.06, Rating −0.07. Unchanged in recent months: ADR at 81.7. Last 30 days: 41 matches, win rate 61%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.