Throbinator

United Kingdom
On FACEIT since 2021 63 matches tracked 42 matches in 30 days
Last updated:

How does Throbinator play?

Rating 1.03 K/R 0.71 ADR 77.2 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 63 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 14% normal 0.90 to 1.09 17% weak 0.75 to 0.89 25% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · all ELO ranges average.
Clutcher
better than most on level 10 · all ELO ranges about average weaker than most
all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 90%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.04+0.01 · Ø 1.03 better than 50%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 20%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 44%
MVPs per match 2.3−0.1 · Ø 2.4 better than 46%
4Ks and aces 14x 4K, 1 ace in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 67%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 41%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
Whether Throbinator is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 63 matches, all from the last 3 months.

Kills per round (K/R)

0.65
SepOct

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Cache
  2. Longest win streak: 4 wins in a row · Ancient
  3. Highest rating in a match: 1.70 · Dust 2

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 216
56% better than 64%
0.74 better than 48%
80.3 better than 45%
1.11 better than 70%
48% of 86 duels better than 29%
50% of 12 situations better than 79%
Mirage15
47% better than 30%
0.58 better than 2%
63.7 better than 1%
0.87 better than 6%
40% of 58 duels better than 4%
36% of 11 situations better than 45%
Cache9
56% -
0.81 -
86.0 -
1.11-
48% of 27 duels -
27% of 11 situations -
Ancient8
50% -
0.70 -
75.8 -
0.98-
50% of 34 duels -
33% of 3 situations -
Anubis7
57% -
0.76 -
80.0 -
1.07-
71% of 21 duels -
60% of 5 situations -
Inferno6
83% -
0.73 -
81.6 -
1.08-
61% of 28 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Throbinator plays

Across 63 matches Throbinator averages K/R 0.71, ADR 77.2 and a rating of 1.03. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · all ELO ranges players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · all ELO ranges players. Averages 15.9 kills per match with 45% headshots. The strongest map is Dust 2 with a 56% win rate in 16 matches. In 24 of 63 matches the rating was 1.10 or higher (38%), in 28 it was below 0.90. In 63 matches with detailed stats: 14 4Ks and 1 ace. Things go best in match 1 of the day (+22 ELO, win rate 71%). Match no. 1 of the day goes best: 71% win rate, +22 ELO. Last 30 days: 42 matches, win rate 55%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.