ThooomasF

Russia
On FACEIT since 2019 187 matches tracked 34 matches in 30 days
ELO ▼ 10
2,643
30-day peak: 2,672
Rank EU
#31,802
Russia #9,159 in Russia
Last updated:

How does ThooomasF play?

Rating 1.11 K/R 0.79 ADR 89.6 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 187 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 22% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
ClutcherDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (51%).

Headshot rate 40%−11 pp · Ø 51% better than 4%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.15+0.11 · Ø 1.04 better than 79%
Pistol kills per match 2.5
Knife kills 2 in 187 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so slightly below the average (13.6%).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 34%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 20x 4K, 2 aces in 107 matches

Utility and deaths

Strength
Nades, flashes and deaths

49% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 49%+14 pp · Ø 35% better than 99%
Utility damage per round 7.5+3.4 · Ø 4.1 better than 97%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 86%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 40%
▼ Got worse
K/R −0.09, Rating −0.12, ADR −10.0, Win rate −10 pp, ELO −114

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.75 (at the start 0.84). Right on the average (0.75).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −24 ELO
37 matches · 41% win rate
Between 18:00 and 24:00 +48 ELO, win rate 44%
On Tuesdays −2 ELO, win rate 34%

ThooomasF loses the most ELO from match 5 of the day: −24 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.62 · Mirage
  3. Most kills in a match: 60 · Mirage

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
54% better than 55%
0.85 better than 87%
94.9 better than 94%
1.19 better than 86%
63% of 329 duels better than 95%
42% of 36 situations better than 61%
Ancient48
44% better than 22%
0.78 better than 63%
90.8 better than 87%
1.10 better than 68%
61% of 199 duels better than 92%
35% of 46 situations better than 43%
Anubis38
42% better than 15%
0.73 better than 39%
81.6 better than 47%
1.06 better than 52%
52% of 151 duels right on the average
56% of 25 situations better than 86%
Inferno18
61% better than 62%
0.80 better than 60%
95.1 better than 89%
1.13 better than 61%
53% of 51 duels better than 42%
38% of 13 situations better than 47%
Cache15
53% -
0.72 -
79.2 -
1.01-
57% of 35 duels -
38% of 13 situations -
Dust 23
33% -
0.58 -
80.9 -
0.84-
64% of 14 duels -
0% of 1 situations -
Nuke3
0% -
1.04 -
111.0 -
1.35-
60% of 15 duels -
33% of 3 situations -
Overpass3
67% -
0.70 -
75.1 -
1.00-
47% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ThooomasF plays

Across 187 matches ThooomasF averages K/R 0.79, ADR 89.6 and a rating of 1.11. Biggest strength: Utility hit rate at 49%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 40%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 40% headshots. The strongest map is Inferno with a 61% win rate in 18 matches. In 73 of 187 matches the rating was 1.10 or higher (39%), in 66 it was below 0.90. In 107 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: July 2026 at 1.18. ThooomasF loses the most ELO from match 5 of the day (−24 ELO, win rate 41%). Things go best on Anubis (+45 ELO, win rate 42%). Match no. 2 of the day goes best: 57% win rate, +19 ELO. Got weaker: K/R −0.09, Rating −0.12, ADR −10.0, Win rate −10 pp, ELO −114. Unchanged in recent months: Headshots at 40%. Last 30 days: 34 matches, win rate 50%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.