Thomas_MRAZ
How does Thomas_MRAZ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average41% of 1v1s won and so slightly above the average (38%).
Weapons and aim
Average42% headshots and so well below the average (48%).
Impact
AverageExactly 2 kills in 12.7% of rounds and so just below the average (13.1%).
Utility and deaths
Average0.10 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Feb to Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.83. Last 3 months: 0.73 (at the start 0.80). Just above the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.15. Last 3 months: 0.99 (at the start 1.15). Just below the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 85.3. Last 3 months: 77.1 (at the start 81.8). Just below the average (79.4).
Share of headshot kills
Best month: October 2026 with 44%. Last 3 months: 42% (at the start 43%). Well below the average (48%).
Matches won (win rate)
Best month: February 2026 with 67%. Last 3 months unchanged at 54%. Clearly above the average (49%).
Best month: September 2026 with 2,026.
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 60%.
Patterns
From the last 167 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Thomas_MRAZ loses the most ELO on Mirage: −50 ELO, 57% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.87 · Dust 2
- Longest win streak: 6 wins in a row · Nuke
- Most kills in a match: 38 · Nuke
Maps in detail
from the last 167 matchesCompared with players on the same level who have at least 15 matches on the map.
How Thomas_MRAZ plays
Across 167 matches Thomas_MRAZ averages K/R 0.76 and ADR 79.1; the rating across the 117 rated matches is 1.02. Most room to improve: Utility damage per round at 2.5, better than only 11% of level 9 players. Averages 16.4 kills per match with 42% headshots. The strongest map is Ancient with a 61% win rate in 18 matches. In 44 of 117 matches the rating was 1.10 or higher (38%), in 49 it was below 0.90. In 97 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: June 2026 at 1.15. Thomas_MRAZ loses the most ELO on Mirage (−50 ELO, win rate 57%). Things go best on Dust 2 (+82 ELO, win rate 57%). Match no. 3 of the day goes best: 71% win rate. Got weaker: K/R −0.07, Rating −0.16, ADR −4.7. Unchanged in recent months: Headshots at 42%, Win rate at 54%. Last 30 days: 40 matches, win rate 50%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.