ThomasLusti

Germany
125 matches tracked 29 matches in 30 days
Last updated:

How does ThomasLusti play?

Rating 0.92 K/R 0.68 ADR 78.9 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 125 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 30%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−5 pp · Ø 49% better than 9%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 15%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly below the average (0.98).

Headshot rate 42%−5 pp · Ø 47% better than 26%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 0.90−0.08 · Ø 0.98 better than 16%
Pistol kills per match 2.4
Knife kills 6 in 125 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.8%).

2K rounds 13.1%+0.2 pp · Ø 12.9% better than 56%
3K rounds 3.0%−0.8 pp · Ø 3.8% better than 15%
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 15x 4K, 1 ace in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.26).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 74%
Enemies flashed per round 0.39+0.13 · Ø 0.26 better than 79%
Deaths per round 75%+2 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 7 average
Whether ThomasLusti is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 125 matches, all from the last 3 months.

Kills per round (K/R)

0.64
AugSepOct

Best month: August 2026 with 0.71.

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −154 ELO
42 matches · 52% win rate
Between 18:00 and 24:00 −64 ELO, win rate 46%
On Sundays −122 ELO, win rate 43%

ThomasLusti loses the most ELO on Mirage: −154 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 1.81 · Dust 2

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
52% better than 57%
0.65 better than 18%
75.7 better than 35%
0.88 better than 13%
44% of 198 duels better than 20%
65% of 20 situations better than 96%
Dust 233
45% better than 32%
0.71 better than 46%
80.5 better than 58%
0.99 better than 48%
41% of 160 duels better than 9%
38% of 24 situations right on the average
Anubis17
35% better than 6%
0.70 better than 41%
82.0 better than 65%
0.94 better than 27%
48% of 83 duels better than 39%
71% of 7 situations better than 98%
Ancient16
75% better than 99%
0.71 better than 42%
80.4 better than 53%
0.98 better than 47%
52% of 88 duels better than 62%
50% of 12 situations better than 80%
Inferno13
69% -
0.63 -
82.6 -
0.83-
43% of 104 duels -
50% of 4 situations -
Cache4
50% -
0.59 -
64.2 -
0.82-
21% of 14 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ThomasLusti plays

Across 125 matches ThomasLusti averages K/R 0.68, ADR 78.9 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 7 players. Most room to improve: Opening duels won at 44%, better than only 9% of level 7 players. Averages 14.9 kills per match with 42% headshots. The strongest map is Ancient with a 75% win rate in 16 matches. In 33 of 125 matches the rating was 1.10 or higher (26%), in 60 it was below 0.90. In 121 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: August 2026 at 0.98. ThomasLusti loses the most ELO on Mirage (−154 ELO, win rate 52%). Things go best on Dust 2 (+7 ELO, win rate 45%). Match no. 2 of the day goes best: 65% win rate, −23 ELO. Last 30 days: 29 matches, win rate 55%, net ELO −110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.