Thenqs

Brazil
On FACEIT since 2018 118 matches tracked 11 matches in 30 days
ELO ▲ 143
2,641
30-day peak: 2,641
Rank SA ▼ 22 places
#693
Brazil #471 in Brazil
30 days · prev. #671 · best #650
Last updated:

How does Thenqs play?

Rating 1.10 (from 75 matches) K/R 0.80 ADR 82.8 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 75 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 94%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.16+0.12 · Ø 1.04 better than 81%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 84%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 64%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 6x 4K, 0 aces in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 58%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 21%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Thenqs is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 39 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.76
FebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.86.

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −6 ELO
23 matches · 87% win rate

Thenqs loses the most ELO on Anubis: −6 ELO, 87% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 2.66 · Ancient
  3. Most kills in a match: 34 · Anubis
  4. Longest win streak: 9 wins in a row · Overpass

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
56% better than 64%
0.76 better than 55%
81.2 better than 49%
1.01 better than 38%
58% of 78 duels better than 83%
30% of 10 situations better than 23%
Ancient23
57% better than 64%
0.81 better than 75%
84.4 better than 58%
1.13 better than 75%
49% of 57 duels better than 31%
38% of 13 situations right on the average
Anubis23
87% better than 99%
0.92 better than 97%
93.0 better than 93%
1.39-
67% of 58 duels better than 99%
38% of 8 situations better than 47%
Dust 214
57% -
0.75 -
79.3 -
1.02-
44% of 57 duels -
40% of 5 situations -
Overpass8
63% -
0.73 -
69.6 -
0.87-
36% of 11 duels -
50% of 2 situations -
Cache7
57% -
0.76 -
81.0 -
1.05-
63% of 24 duels -
20% of 5 situations -
Inferno4
50% -
0.74 -
73.9 -
1.03-
52% of 21 duels -
0% of 3 situations -
Nuke3
100% -
0.85 -
82.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Thenqs plays

Across 118 matches Thenqs averages K/R 0.80 and ADR 82.8; the rating across the 75 rated matches is 1.10. Biggest strength: Headshot rate at 60%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 60% headshots. The strongest map is Anubis with a 87% win rate in 23 matches. In 34 of 75 matches the rating was 1.10 or higher (45%), in 22 it was below 0.90. In 39 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 1.16. Thenqs loses the most ELO on Anubis (−6 ELO, win rate 87%). Things go best in match 2 of the day (+81 ELO, win rate 75%). Match no. 2 of the day goes best: 75% win rate, +81 ELO. Last 30 days: 11 matches, win rate 73%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.