The_Spark

Russia
On FACEIT since 2017 125 matches tracked 70 matches in 30 days
ELO ▼ 83
2,388
30-day peak: 2,471
Rank EU
#76,223
Russia #21,651 in Russia
Last updated:

How does The_Spark play?

Rating 1.04 (from 104 matches) K/R 0.74 ADR 79.2 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 104 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 31% weak 0.75 to 0.89 9% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 29%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 57%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 9x 4K, 1 ace in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.2−1.0 · Ø 4.2 better than 26%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 12%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.31, ADR −8.3, Win rate −9 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 1.00. Last 3 months: 0.71 (at the start 0.81). Slightly below the average (0.74).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −74 ELO
41 matches · 51% win rate
From match 5 of the day −25 ELO
34 matches · 41% win rate
Between 18:00 and 24:00 −25 ELO, win rate 42%
On Mondays +24 ELO, win rate 29%

The_Spark loses the most ELO on Mirage: −74 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Dust 2
  2. Longest win streak: 11 wins in a row · Dust 2
  3. Most kills in a match: 51 · Mirage

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
51% better than 48%
0.69 better than 25%
75.5 better than 22%
0.96 better than 24%
51% of 155 duels right on the average
40% of 20 situations better than 56%
Dust 240
50% better than 43%
0.78 better than 68%
82.2 better than 55%
1.11 better than 72%
55% of 138 duels better than 67%
61% of 28 situations better than 96%
Anubis16
50% better than 43%
0.64 better than 6%
74.5 better than 14%
0.88-
55% of 56 duels better than 67%
40% of 10 situations better than 58%
Ancient15
67% better than 89%
0.83 better than 85%
85.7 better than 71%
1.16-
56% of 64 duels better than 74%
11% of 9 situations better than 3%
Cache6
33% -
0.83 -
78.9 -
1.17-
50% of 28 duels -
67% of 3 situations -
Nuke4
25% -
0.71 -
74.1 -
0.95-
54% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How The_Spark plays

Across 125 matches The_Spark averages K/R 0.74 and ADR 79.2; the rating across the 104 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 53% headshots. The strongest map is Ancient with a 67% win rate in 15 matches. In 42 of 104 matches the rating was 1.10 or higher (40%), in 30 it was below 0.90. In 80 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.45. The_Spark loses the most ELO on Mirage (−74 ELO, win rate 51%). Things go best on Dust 2 (+24 ELO, win rate 50%). Match no. 1 of the day goes best: 56% win rate, −1 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.10, Rating −0.31, ADR −8.3, Win rate −9 pp. Last 30 days: 70 matches, win rate 43%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.