The_Berkut
How does The_Berkut play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
Weakness33% of opening duels won and so well below the average (49%).
Clutch
Weakness9% of 1v2s won and so well below the average (21%).
Weapons and aim
Average0.69 K/D and so well below the average (0.98).
Impact
Weakness1.5 MVPs per match and so well below the average (2.2).
Utility and deaths
Average25% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 7 averageAug 2026 compared with Jun 2026.
Kills per round (K/R)
Last 3 months: 0.49 (at the start 0.51). Well below the average (0.71).
Rating, 1.00 is an average match
Damage per round (ADR)
Last 3 months: 58.2 (at the start 57.7). Well below the average (78.8).
Share of headshot kills
Last 3 months: 42% (at the start 45%). Clearly below the average (47%).
Matches won (win rate)
Last 3 months: 45% (at the start 48%). Slightly below the average (47%).
Rounds with first kill
1v1 clutches won
Patterns
Records and milestones
from recorded matches- Highest rating in a match: 1.22 · Dust 2
- Most kills in a match: 23 · Mirage
- Longest win streak: 5 wins in a row · Inferno
Maps in detail
from the last 41 matchesCompared with players on the same level who have at least 15 matches on the map.
How The_Berkut plays
Across 41 matches The_Berkut averages K/R 0.50 and ADR 58.0; the rating across the 20 rated matches is 0.72. Most room to improve: Rating at 0.72, better than only 1% of level 7 players. Averages 11.6 kills per match with 43% headshots. The strongest map is Dust 2 with a 50% win rate in 10 matches. In 2 of 20 matches the rating was 1.10 or higher (10%), in 17 it was below 0.90. In 20 matches with detailed stats: 1 4Ks and 0 aces. Got weaker: Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.49, ADR at 58.2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.